The Aussie Pinball Arcade

Aussie Pinball Forums => Custom Games => Pinball Mods => NPC - Coconut Island => Topic started by: pinnies4me on March 14, 2009, 03:32:48 PM

Title: Adding Insert Lamps 2
Post by: pinnies4me on March 14, 2009, 03:32:48 PM
So following from the last thread, here's some of the results:

Title: Re: Adding Insert Lamps 2
Post by: pinnies4me on March 14, 2009, 03:36:29 PM
In the last scene Nug is manually activating playfield switches during one of the modes, and you can see the "fan" of triangles winding down as time runs out.
Title: Re: Adding Insert Lamps 2
Post by: Chuck on March 14, 2009, 03:37:34 PM
very nice
Title: Re: Adding Insert Lamps 2
Post by: Geoffh on March 14, 2009, 03:57:26 PM
Looking good boys....

We have the countdown time clicking down...

Need it for our next meet and greet
Title: Re: Adding Insert Lamps 2
Post by: ajlaird on March 14, 2009, 03:59:26 PM
Wow, this is getting close now.

Interesting that you chose to use lamps rather then LEDs - but I guess you had plenty of lamps lying around. And do you prefer the 'warmer' feel of the lamps?
Title: Re: Adding Insert Lamps 2
Post by: pinnies4me on March 14, 2009, 04:41:22 PM
Actually, the mini-playfield is using LEDs, and we decided last night that some of the other insert lamps are going to be changed out for LEDs as well. As for "warm" - to be honest, it's horses for courses. Using LEDs in a traditional production game generally looks a little odd as the firing of the lamps was designed to take account of the lamps characteristics. We can do pretty much anything as there's no comparison!
Title: Re: Adding Insert Lamps 2
Post by: ajlaird on March 14, 2009, 05:09:20 PM
OK, didn't look closely enough to see any LEDs!

The advantage of building your own system is that you don't need to be conventional.
Title: Re: Adding Insert Lamps 2
Post by: Nug on March 14, 2009, 05:11:01 PM
the lower 'rescue victim awards' & mode timer semi circle(dual function) will be leds.. i think the purple insert arrows are 'thick' and do not pass light well..bearing in mind of course im driving the lamp matrix (!) via the pc +5v rail  :lol

ps im running out of 'amps' !!    :lol

regards

pps obviously there is no music during attract mode..but if you push the left flipper button now during attract   <.>
Title: Re: Adding Insert Lamps 2
Post by: ktm450 on March 16, 2009, 11:16:11 AM
WOW looks fantastic, getting close now  ^^^
Title: Re: Adding Insert Lamps 2
Post by: ajlaird on March 16, 2009, 08:31:32 PM
the lower 'rescue victim awards' & mode timer semi circle(dual function) will be leds.. i think the purple insert arrows are 'thick' and do not pass light well..bearing in mind of course im driving the lamp matrix (!) via the pc +5v rail  :lol

ps im running out of 'amps' !!    :lol

regards

pps obviously there is no music during attract mode..but if you push the left flipper button now during attract   <.>

Just put a bigger PS in for the PC - they are cheap these days.
Title: Re: Adding Insert Lamps 2
Post by: Strangeways on March 16, 2009, 11:10:29 PM

Getting closer by the day -  $#$