The Aussie Pinball Arcade
Aussie Pinball Forums => Custom Games => Pinball Mods => NPC - Coconut Island => Topic started by: pinnies4me on February 07, 2009, 12:19:39 AM
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The clear is dry on some parts, particularly the mini-playfield....
The main playfield, ready for final sand and final clear coat
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And now for tonight's grand finale...
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Looking good !
Will the clearcoat have to "cure" for long before re populating the playfield ?
I can't wait to see some hardware on the wood !
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I can't wait to see some hardware on the wood !
Too busy typing to look at the picture Spamways? !@# Try pictures 4 through 8!!
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Very nice boys ^^^
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A lot of effort has gone into that. Well done boys.
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I can't wait to see some hardware on the wood !
Too busy typing to look at the picture Spamways? !@# Try pictures 4 through 8!!
We posted at the same time ^%^
Please use WHITE Rubbers ! It will look much better and match the already colorful and vibrant playfield. BLACK rubbers will look dull.
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We posted at the same time ^%^
Ah, was wondering how you missed the second lot, must have been typing while the second post with the assembled mini-playfield was being uploaded.
Please use WHITE Rubbers ! It will look much better and match the already colorful and vibrant playfield. BLACK rubbers will look dull.
We debated that last night. The decision (just for the photo shoot - not locked in) was to go black simply because it is a modern game (2008-9 build) and therefore keep in the theme of the current industry standards. Also, we think the game is going to be crazy fast (ie like AFM) and the extra bounce might be too much. But testing will sort that bit. Personally I never use black on anything (except BBB which looks right black), so there's a chance things might whiten up before completion...
Thanks for the kind comments guys!
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Looking good - you guys must be struggling to contain the excitement as you are so close now.
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i just cant wait to see a pinball finally made in Australia
well done guys on all the hard work
how long has it taken so far ? and this is all from nothing right ?
Thought I should answer this in the latest official thread, so as not to detract from the side art discussion.
Work in earnest can be dated back to 24 March 2007, which was the day the web site went on line. Up to that point the ideas had been discussed by nug and I, but to date nug had not been able to gain much interest from RGP, where the only real gathering of pinheads existed (that is until AP came on line!).
Nug had come across a driver board design on a web site, intended to be used with pinmame. The idea behind the board was that it could be used with a PC to run the pinmame version of an existing game, and then drive a real cabinet in circumstances where the CPU for that particular game was no longer available. I suspect things like Pascal Jannin's Gottlieb CPU's dried up any potential demand for the product, and it disappeared. While nug could recreate a similar board, or design one from scratch, being able to secure one "off the shelf" would save a major amount of time in the early stages. But his emails to the designers went unanswered.
I suggested to nug that I believed I could garner some interest, and maybe get the designers of that board to contact us, so I posted this to RGP - http://groups.google.com/group/rec.games.pinball/browse_thread/thread/853870abe6b34134/63b44a35fad367d1?q=aussies+race+to+produce&lnk=ol&#
You can see from the level of the responses that we got the interest! Out of that thread came:
- the web site made for us;
- parts;
- most importantly - emails from the guys who designed the boards, and shortly after, the last two of the proto boards.
The "Contributors" area highlights some of what was given to us. http://www.users.on.net/~spaners/Coconut%20Island/contrib.html
Now, from that March 2007 date it seems that it's almost two years. But you need to bear in mind that not only was a game being built, the whole basis for the system to drive the game - hardware, software and the mechanics themselves were all being built and tested as the game was developed. Even learning to paint a playfield and apply clear is a new endeavor full of learning, so over a year of that time should be allocated to "R&D" and will not need to be repeated. Also bear in mind nug built a new house and established the gardens etc all during the same period, and he does have a full time job too!
The next game, working as we do for the fun of it as a hobby, will probably take six months. Nothing needs to be invented this time, it's just a matter of building the physical side, writing the game specific code, and nailing it all together!
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Looking good - you guys must be struggling to contain the excitement as you are so close now.
Aint that the truth! We were rolling a pinball around that mini-playfield - smoooooooth!
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Looking good - you guys must be struggling to contain the excitement as you are so close now.
Aint that the truth! We were rolling a pinball around that mini-playfield - smoooooooth!
that was funny ! *%*
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Looking good - you guys must be struggling to contain the excitement as you are so close now.
Aint that the truth! We were rolling a pinball around that mini-playfield - smoooooooth!
that was funny ! *%*
I remember reading that and I thought you guys were kooks. It wasn't til recently that I was sure of it =)
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Thanks Chuck! #(&
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I think I have it figured out but what is that yellow thingy on the mini playfield? Is it a ball trap that raises and lowers? If so I've never seen anything like it.
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I think I have it figured out but what is that yellow thingy on the mini playfield? Is it a ball trap that raises and lowers? If so I've never seen anything like it.
That's exactly what it is. Here's a vid where the ball is trapped (note - this was an early software test).
(Near the end, about 1.14)
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Man that is COOOOLLLLLLL!!!!!!!
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cool video, this project is progressing very well
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Here's a better vid - the ball lock captures a ball, and the next time another ball enters the mini-playfield two-ball multiball starts.
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sweet
job well done
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So from which pin is the ball lock - to me it looks plastic so I am guessing not a Mousin' Around! but something more recent?
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Hey Nick, thats awesome !
Mate the playfield looks to be at a serious angle and she looks like she plays like dynamite ! ^^^
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Hey Nick, thats awesome !
Mate the playfield looks to be at a serious angle and she looks like she plays like dynamite ! ^^^
I think it will be even FASTER with the clearcoat. I hope the guys have plastic protectors. Replacing the NONFactory ones is going to be hard !^!
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I think you're right Nino, we've spoken about the likely speed a few times. Might have to set this one at 6.5 degrees max I suspect!
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How close are you guys to populating the main Playfield ?
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That's exactly what it is. Here's a vid where the ball is trapped (note - this was an early software test).
So does Nuggy get a very cool toy award or was something like that done before?
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So from which pin is the ball lock - to me it looks plastic so I am guessing not a Mousin' Around! but something more recent?
It's a Data East part, from Secret Service.
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How close are you guys to populating the main Playfield ?
Sunday i reckon... *%*
hey chuck...im really suprised they didnt use this part on another game?!
so i did <.>
regards
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How close are you guys to populating the main Playfield ?
Sunday i reckon... *%*
hey chuck...im really suprised they didnt use this part on another game?!
so i did <.>
regards
Can't wait !
That's only two sleeps !
$#$
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That's exactly what it is. Here's a vid where the ball is trapped (note - this was an early software test).
So does Nuggy get a very cool toy award or was something like that done before?
Mousin' Around! has similar ball locks - called ball eaters - on the left and right loops which are activated by completing the MOUSE TRAP stand-ups (helped by the light letter rollovers in the flipper returns). Completing both ball locks enables three ball multiball. Jackpot is achieved by completing the ball locks again (which release the ball this time and drops the ball lock back level with the playfield) and then shooting the right ramp well enough to get to the mouse hole.
I haven't seen a Secret Service which was manufactured a year before MA, I believe, but it looks like it too has two ball eaters which lead to a 2 or 3 ball multiball depending on which targets you hit. Well, I'm sort of guessing as I can't really tell from the pictures.
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Nug has a Secret Service. Actually, I bought it to use for parts for the next NPC project, and we brought it to nug's place because I was out of room. We unloaded it in the garage, looked it over, and nug said - "What did you pay for this?" I told him, and he comes back with the amount I paid and said "It's mine now - too nice to tear apart" hands me the cash and I realise I just sold a game without any intention!
Cool actually, we've been sourcing the missing bits and might get it back together after CI is done.
Now I need to find a new source of bits for the next game, bugger!
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Great vid Nick ^^^
Exciting weekend for you boys *%*
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...and now for the main playfield.
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So close now...