Author Topic: Playfield Scanning - what CPR use  (Read 1736 times)

0 Members and 1 Guest are viewing this topic.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Playfield Scanning - what CPR use
« on: March 01, 2014, 09:37:13 AM »
I just this was interesting to give people an insight to the CPR process of getting art from playfields for there projects
utoplay=1&rel=0
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline Retropin

  • Trade Count: (+4)
  • ******
  • Forum Posts:
Re: Playfield Scanning - what CPR use
« Reply #1 on: March 01, 2014, 10:01:39 AM »
Good to see and hear a few snippets of the process. The scanner is quite a way above the PF when scanning.. this surprised me.
I feel sorry for the guy that has to sit down and then vectorise the whole artwork.. this really is painstakingly tedious work. I do it for stencils and its not my favourite job, I tend to come out a bit brain numb after.

Would like to see the next stage.. printing!

Thanks for posting...

Offline Steve2010

  • Trade Count: (+11)
  • *****
  • Forum Posts:
  • Sydney
Re: Playfield Scanning - what CPR use
« Reply #2 on: March 01, 2014, 03:51:25 PM »
Thanks for posting.  Hey Gav (or anyone else), can you give the layman's guide to exactly what is meant by "vectorising the artwork"?  I have no knowledge of graphics processing, so it is interesting to get some idea how an outfit like CPR reproduce the artwork from the scan going forward.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Playfield Scanning - what CPR use
« Reply #3 on: March 01, 2014, 04:01:26 PM »
vectorising is basically going into Coreldraw / Illustrator and drawing in all the lines, curves, and designating the lines a thickness and the fill in between certain encased lines / shapes with a colour. Then when you have these shapes you can layer them to replicate the finished work of art / design which in this case is your playfield design.
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline Retropin

  • Trade Count: (+4)
  • ******
  • Forum Posts:
Re: Playfield Scanning - what CPR use
« Reply #4 on: March 01, 2014, 04:07:43 PM »
vectorising is basically going into Coreldraw / Illustrator and drawing in all the lines, curves, and designating the lines a thickness and the fill in between certain encased lines / shapes with a colour. Then when you have these shapes you can layer them to replicate the finished work of art / design which in this case is your playfield design.

That's OK for a print file but not for a cutting file. You can designate a line width but when it comes to cutting all you get is a hairline in the centre. For a cutting file you have to hand draw both sides of the line

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Playfield Scanning - what CPR use
« Reply #5 on: March 01, 2014, 04:25:21 PM »
good point Gav but it comes down to your tools of choice as you can also use autocad to vectorise designs for routing and laser etc, but in the case of the linked video with the scanning and what CPR do - is bringing a scanned image into a art program and then drawing lines over the top of the design and once done you turn off the scanned image with the new vector art completed.
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts

Offline pinoffski

  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Wollongong NSW
Re: Playfield Scanning - what CPR use
« Reply #6 on: March 01, 2014, 07:50:57 PM »
that is a nice incite into the process ..

do they use the same for a Backglass ?

Offline Retropin

  • Trade Count: (+4)
  • ******
  • Forum Posts:
Re: Playfield Scanning - what CPR use
« Reply #7 on: March 01, 2014, 08:13:24 PM »
Yep

Offline spriggy

  • Trade Count: (0)
  • **
  • Forum Posts:
  • Perth, WA
Re: Playfield Scanning - what CPR use
« Reply #8 on: March 02, 2014, 12:02:49 PM »
vectorising is basically going into Coreldraw / Illustrator and drawing in all the lines, curves, and designating the lines a thickness and the fill in between certain encased lines / shapes with a colour. Then when you have these shapes you can layer them to replicate the finished work of art / design which in this case is your playfield design.

That's OK for a print file but not for a cutting file. You can designate a line width but when it comes to cutting all you get is a hairline in the centre. For a cutting file you have to hand draw both sides of the line

Illustrator allows you to outline a line/stroke path. ie Object/Path/Outline stroke.  The would give your cutting path along both sides of a designated line.... possibly?  Don't know if that would help in a cutting file procedure though .. as Im not ofay with this side of things.  FYI in anycase.
« Last Edit: March 02, 2014, 12:04:42 PM by spriggy »

Offline Retropin

  • Trade Count: (+4)
  • ******
  • Forum Posts:
Re: Playfield Scanning - what CPR use
« Reply #9 on: March 02, 2014, 01:55:19 PM »
vectorising is basically going into Coreldraw / Illustrator and drawing in all the lines, curves, and designating the lines a thickness and the fill in between certain encased lines / shapes with a colour. Then when you have these shapes you can layer them to replicate the finished work of art / design which in this case is your playfield design.

That's OK for a print file but not for a cutting file. You can designate a line width but when it comes to cutting all you get is a hairline in the centre. For a cutting file you have to hand draw both sides of the line

Illustrator allows you to outline a line/stroke path. ie Object/Path/Outline stroke.  The would give your cutting path along both sides of a designated line.... possibly?  Don't know if that would help in a cutting file procedure though .. as Im not ofay with this side of things.  FYI in anycase.

Im not familiar with Illustrator... all my vectoring is done with Corel

Offline spriggy

  • Trade Count: (0)
  • **
  • Forum Posts:
  • Perth, WA
Re: Playfield Scanning - what CPR use
« Reply #10 on: March 03, 2014, 03:57:20 PM »
vectorising is basically going into Coreldraw / Illustrator and drawing in all the lines, curves, and designating the lines a thickness and the fill in between certain encased lines / shapes with a colour. Then when you have these shapes you can layer them to replicate the finished work of art / design which in this case is your playfield design.

That's OK for a print file but not for a cutting file. You can designate a line width but when it comes to cutting all you get is a hairline in the centre. For a cutting file you have to hand draw both sides of the line

Illustrator allows you to outline a line/stroke path. ie Object/Path/Outline stroke.  The would give your cutting path along both sides of a designated line.... possibly?  Don't know if that would help in a cutting file procedure though .. as Im not ofay with this side of things.  FYI in anycase.

Im not familiar with Illustrator... all my vectoring is done with Corel

Ahh. Ok.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Playfield Scanning - what CPR use
« Reply #11 on: March 03, 2014, 06:24:51 PM »
if you have a dxf plug-in you can remove all the fills and maintain the lines and export and then import to a CAD program and assign the lines to a specific cutter, knife etc, depth etc with some minor adjustments. Coreldraw is better than Illustrator for exporting dxf's and Illustrator is pretty spot on with importing dxf's but crap at exporting lettering as dxf's.
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts