Author Topic: Stern - X-Men Pinball (mid 2012)  (Read 14335 times)

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Offline pinmadd

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #420 on: March 16, 2013, 09:06:48 AM »
Yup... a very good up date... Combo's.... need combo's    !*!

Offline Caveoftreasures

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #421 on: March 26, 2013, 11:34:40 AM »
The March 14 code update for X Men Pro was =

V1.05 - March 14, 2013
=======================
- First pass of the redemption system.
    see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
    for details.
- Danger Room rules, sounds and graphics greatly enhanced.
   *New ruleset to battle the Danger Room programs and Danger herself;
   *Added new animations unique to each segment of the battle;
   *Added new sound effects and Danger speech to make the battle more viseral;
- Added Villain Modes shot progression rules.
- Added new adjustables to allow for various iterations of mode stacking:
   *X-Men Modes stack with each other (default off);
   *Villain Modes stack with active X-Men Modes (default on);
   *X-Men Stack with active Villain Modes (default on);
- Added new adjustable to force Nightcrawler to start on the third mystery award.
- Added Extra Ball to completion of Nightcrawler mode.
- Added Gambit light to flash during Gambit hurry-up.
- Modified Nightcrawler to be available even with other modes running.
- Modified Nightcrawler mode to be initiated after 3 and 6 X-Men completions, one of which allows for an extra ball (first completion).
- Modified Mystery to decrease the likelihood of Nightcrawler mode starting there.
- Fixed an issue where Iceman mode would time out if ball entered the blackbird scoop.
- Fixed an issue where the Iceman ramp was moving before the ball cleared the end of the ramp during Sabretooth.
- Fixed some issues with balls not being held by devices for the entirity of presentations.
   *Rogue start choreography to Magneto lock;
   *Juggernaut final shot in Xavier;
- Removed left lock target as a shot for Cyclops award.
- Fixed an issue in Villain selection where the chosen mode would hesitate before starting.

Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

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Offline Cow Corner

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #422 on: May 19, 2013, 05:54:37 PM »
Word on the pinside street is a  code update soon, hopefully some common sense prevails and combos are written in.
Combo shots on x-men are insane fun when they can be hit and they deserve to be rewarded.They should have been there from day one!
Maybe deadpool could finally make an appearance as well, not too much ask.
 #@#

« Last Edit: May 19, 2013, 05:58:56 PM by Cow Corner »
" It's not the right time to be sober, now the idiots are taking over"

Offline Cow Corner

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #423 on: May 20, 2013, 09:23:26 PM »
I hope this update arrives this week!
Cmon Stern pull ya finger out ya mongrels!
" It's not the right time to be sober, now the idiots are taking over"

Offline swinks

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #424 on: June 08, 2013, 06:54:39 PM »
On Stern's Facebook that they are testing the latest code update - gonna be a good one they say.....
https://swinks.com.au

for pinball parts (reproduction & mods)
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Offline Cow Corner

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #425 on: June 22, 2013, 12:58:21 PM »
New code is out.
Looks promising from the link below, downloading now.

http://sternpinball.com/downloads/XMEN_PRO_readme.txt
« Last Edit: June 22, 2013, 01:00:06 PM by Cow Corner »
" It's not the right time to be sober, now the idiots are taking over"

Offline Cow Corner

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #426 on: June 24, 2013, 08:45:28 PM »
This update is a massive step forward for this game.
Long time coming but congrats to Stern on finally delivering a quality code to a quality table.
One more update to polish it up and it's done. One of the best games ever made now by far.
 ^^^
" It's not the right time to be sober, now the idiots are taking over"

Offline Crashramp

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #427 on: June 24, 2013, 11:45:56 PM »
This update is a massive step forward for this game.
Long time coming but congrats to Stern on finally delivering a quality code to a quality table.
One more update to polish it up and it's done. One of the best games ever made now by far.
 ^^^


That's good news, I thought it was a great game already.

Offline Cow Corner

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #428 on: June 24, 2013, 11:49:16 PM »
This update is a massive step forward for this game.
Long time coming but congrats to Stern on finally delivering a quality code to a quality table.
One more update to polish it up and it's done. One of the best games ever made now by far.
 ^^^


That's good news, I thought it was a great game already.

It is a insane game now. Fingers crossed the final update finishes it off nicely.
" It's not the right time to be sober, now the idiots are taking over"

Offline Caveoftreasures

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #429 on: January 03, 2014, 06:51:18 PM »
Dam, now I have to update code again. Thanks for the heads up.

Wish it could be done by plugging in a telephone line n just do a site to site download.......bloody USB sticks n computers...shits me to tears sometimes...
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline RottyGuy

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #430 on: January 03, 2014, 07:05:15 PM »

......bloody USB sticks n computers...shits me to tears sometimes...


Yep. That's why my AC/DC still has the same code as the day it arrived new.

Offline Caveoftreasures

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #431 on: January 03, 2014, 07:20:57 PM »

......bloody USB sticks n computers...shits me to tears sometimes...


Yep. That's why my AC/DC still has the same code as the day it arrived new.

Its easiest to just ring AMD, ask for the updated latest code already done on a USB stick. Then follow the instructions, bloody simple, then the ACDC game plays magically much much better with so many new dmd annimations n audio n better rules etc. For a ACDC its a must for the l;atest code. Worth the small $$. Email Michael at AMD.

In the past I have done the download thing n stuffed around for my new sterns, but I couldn't be stuffed anymore so I would rather just pay AMD the lousy $10 n plug the latest USB straight in after they burn n post me one out. Give that a go mate. Well worth it. That's what I will do now for my X Men. Getting lazy n old.lol
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline RottyGuy

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #432 on: January 03, 2014, 07:26:32 PM »
Thanks Brett. I didn't know AMD did that.

Offline Caveoftreasures

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #433 on: January 03, 2014, 07:34:35 PM »
  ^^^ just email Michael n give him a credit card no, type of card, name on card, expiry n ccv number n your phone number n a postal address.

 works for me everytime on stacks of stern spare parts. arrives everytime n very quick with great postage.
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !

Offline Cow Corner

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #434 on: January 03, 2014, 09:29:48 PM »
Changing game code on sterns is piss easy.
No one is as bad as me when it comes to doing stuff on pins and even I can update the game code.
.
" It's not the right time to be sober, now the idiots are taking over"