Author Topic: Star Trek - Stern 2013  (Read 12053 times)

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Offline McKie1

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Star Trek - Stern 2013
« Reply #300 on: March 09, 2015, 09:36:22 PM »
Cool

Offline GORGAR 1

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Re: Star Trek - Stern 2013
« Reply #301 on: March 14, 2015, 03:16:42 PM »
Dwight and Lonnie testing the new Star Trek code buy all reports it'll be epic-about time to.

Offline GORGAR 1

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Star Trek - Stern 2013
« Reply #302 on: March 18, 2015, 11:14:25 PM »
For those that don't know the new ST code was released last night and its fantastic and huge thanks Stern-I'm going back to play..

Premium / LE code notes:
V1.60 – 03 / 17 / 2015
======================
1. Tweaked - Added background drone music to redeeming medals.
2. Fix - Mission Start was lit during final shot of the 6th mode. It should not be since you are about to be in Kobayashi Maru Ready state.
3. Added - Give a gold medal for Double Super Jackpot.
4. Fix - Extra Ball was not being awarded during victory laps.
5. Fix - Some lamps were missing from some sweeping lamp effects.
V1.54 – 03 / 14 / 2015
======================
1. Tweaked - Put Klingon Battle II back to the left ramp for its center.
2. Tweaked - Bumped the values of medals as they are being awarded and during bonus.
3. Tweaked - Increased the values of Klingon Multiball Jackpots and Super Jackpots
4. Tweaked - Added Total medal count to the total page when redeeming medals
5. Fix - When medals were showing their values at the start of Wizard modes, if you had less than a set, they were showing the value of one medal and not all combined.
6. Tweaked - Added Double scoring to Warp 9.9
7. Added - Adjustment: GOLD MEDAL ENDS LEVEL I MISSIONS. YES == Level 1 missions timers will move to 1 when the player achieves a gold medal.
8. Tweaked - Changed the text for the Klingon Battle Adjustment to be correct.
9. Tweaked - Vengeance III now has two parts. You first shoot the vengeance X times. Then, in Vengeance Sudden Death, the drop target will come up. If you hit down then shoot in you will receive 10% of your score.
10. Tweaked - Vengeance III now only ends if you complete it or drain during Vengeance sudden death.
11. Tweaked - Vengeance III will show what percent you will receive on the fly in the background; 10, 20 or 40%.
12. Added - Animations to redeeming medals as the medals “lock” into place
13. Added - Instant info page for spinner value.
14. Tweaked - Made the Flipper speech timer get longer between speech calls
15. Added - HSTD entry for Medals
16. Added - Attract mode shows the Medals Champion
17. Tweaked - Changed the wording of the bonus pages.
18. Tweaked - Massaged the timing and length of the end of ball bonus. Improved the font used for Bonus multipliers during end of ball bonus.
V1.53 – 03 / 11 / 2015
======================
1. Fix - Mission KB II final shot was not blinking correctly.
2. Tweaked - Made Klingon Battle II harder to get medals
3. Fix - Prime directive III was not lighting mission start when it timed out.
4. Tweaked - Reduced and adjusted the value of redeeming medals
5. Tweaked - Made Vengeance III end at ball end.
V1.52 – 03 / 06 / 2015
======================
1. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane.
2. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K.
3. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes.
a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold.
b. Added - Instant info page for medals
c. First 6 missions award medals
d. Kobayashi Maru awards score for accumulated medals at the start.
e. Kobayashi Maru gives a new presentation at the start for the medals collected.
f. Second 6 missions award medals
g. Enterprise Amok awards score for accumulated medals at the start
h. Enterprise Amok gives a new presentation at the start for the medals collected
i. Third 6 missions award medals
j. Five Year Mission awards score for accumulated medals at the start
k. Five Year Mission gives a new presentation at the start for the medals collected
l. Added - Choreography for awarding a medal
m. Added - Choreography for redeeming medals.
4. Tweaked - Made some instant info pages last 10 seconds
5. Added - end of ball bonus pages / scores for medals and missions completed.
6. Added - game over flipper speech
7. Tweaked - increased end of ball bonus points for base bonus.
8. Tweaked - Moved when Away Team lights from 3 to 1 shot
9. Tweaked - Increased points for completing pop bumpers levels.
10. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots.
11. Added - Choreography for starting away team.
12. Tweaked - Adjusted the Y positions of some total screens to be more balanced
13. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.
14. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions.
15. Fix - “1 SHOTS LEFT” was displayed in many places. Now they all use the non-plural form correctly.
16. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long.
17. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots.
18. Tweaked - Increased the points for away team awards.
19. Tweaked - The drop target goes down for Space jump away team.
20. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze.
21. Added - Grace to top lane change
22. Tweaked - Increased the scores for victory laps in Vengeance Multiball
23. Added - Mode timers don’t time down after 6 seconds of no switch activity.
24. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer
25. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET
26. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button.
27. Added - The left and right orbit shots are now lit in Away Team Prime Directive.
28. Added - The left orbit shot was added to Save the Enterprise Away Team.
29. Added - Adjustment to change the number of shots to light Away Team.
30. Added - Adjustment to turn off the inactive timer.
31. Added - Instant Info page for current Warp and where the extra ball is awarded.
32. Added - Instant Info page for shots till next Vengeance mode.
33. Added - Instant Info page for super spinner, ramps, and pops
34. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team.
35. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball
36. Added - Grace to bottom lane change
37. Added - Away team sound and lamp effects
38. Added - Asteroid and cabinet phaser lights to vengeance related lamp effects.
39. Tweaked - Made some lamp effects not use the top or bottom lanes.
40. Added - Instant Info to tell you how many more shots you need for the next medal.
41. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values.
42. Tweaked - Vengeance holds on to the ball when shot for extra balls.
43. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent.
44. Tweaked - Double scoring background has a higher priority now.
45. Tweaked - Increased the default time double scoring runs for.
46. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps.
47. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.
48. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out.
49. Fix - Nero III display issues. The timer was being covered by the ship at the end.
50. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … }
51. Tweaked - Changed Vengeance III in a few ways:
a. Finishing it awards 10% of your score.
b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score.
c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time.
d. Massaged the background display effect.
e. Massaged the foreground display effects.
f. Massaged the background lamp effect.
52. Tweaked - Changed display effects to more accurately describe which Vengeance is ready.
53. Tweaked - Massaged the look of the start of 5 year mission display effect.
54. Added - Animations to 5 Year Mission Award.
55. Fix - Made 5 year mission award speech happen at the correct time.
56. Added - Animations to Enterprise Amok Award.
57. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect.
58. Tweaked - Made Apron lights mirror what mission the player is selecting or playing.
59. Added - Adjustment to stop speech that is not G-Rated.
« Last Edit: March 18, 2015, 11:19:53 PM by GORGAR 1 »

Offline Caveoftreasures

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Re: Star Trek - Stern 2013
« Reply #303 on: March 19, 2015, 12:53:45 AM »
Great to say. Thankyou Peter.
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Offline GORGAR 1

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Star Trek - Stern 2013
« Reply #304 on: March 20, 2015, 11:47:20 PM »
Another small code update today  ^^^ This game is now sensational-the flow the deep rules and amazing light show  $#$-that's what I love about the new games with the loading of a USB stick you get new rules new lights not the same old boring rule sets from years ago :)

1.61 – 03 / 19 / 2015
======================
1. Fix - Warp ramp exit was playing sounds in test, game over, et cetera.
2. Fix - Game Audit #39 , KLINGON M.B. DOUBLE SUPER JACKPOTS, was too long to fit on the screen.
3. Fix - When level III missions timed out and then restarted their resume data was not getting cleared. You could create a situation where the mission would start on the next ball with 0 shots left.
4. Added - Background apron lamps during double scoring.

Offline Freiherr

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Re: Star Trek - Stern 2013
« Reply #305 on: March 25, 2015, 09:30:12 PM »
Just downloading the code now. Looks like a lot of improvements and fixes.

In the meantime, just received my Perth Mint coins of USS Enterprise and Captain Kirk. Thought I would try them next to the LE plate in different positions. They actually do not look too bad in their plastic housing which reflects the colours off the playfield. Just a little addition to add to the stainless steel finish of the DMD housing.
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Offline Freiherr

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Re: Star Trek - Stern 2013
« Reply #306 on: March 25, 2015, 11:08:02 PM »
Awesome!!!
Just played one 3 ball game and scored 74M. Unfortunately kids and wife are going to bed, so machines also go to sleep  !!!
This is a beautiful looking machine. The code changes to lighting, medal awards,  better and clearer callouts.....my God, this is one hell of a pin.
I pushed the machine sideways after finishing with the backbox and a lady callout scared the crap out of me.
This whole machine looks, feels and screams STAR TREK!
If you don't remember the 70s then you were on drugs.
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If you don't remember anything,  then read about it here,

Offline Caveoftreasures

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Re: Star Trek - Stern 2013
« Reply #307 on: March 26, 2015, 01:40:20 AM »
Love playing this game.
Looking forward to the new code and seeing all the changes.

Those Star Trek coins from the Mint are awesome.
It's great to hear such positivity from fellow Trekkies.

I have been watching Star Trek movies all night and played my Star Trek pinnies so it was cool and timely to read the above posts. Well done guys. Awesome title from Stern.
Behind every garage door could be a pinball collectors
"Cave of Treasures" 55 in my collection

Into  Stern -JJP - Cars , Road Bikes- Jet Skis - Star Trek n Sci-Fi & Electronics    
Beware of Stalkers & Walkers when playing The Walking Dead

My 7yr old son Hunter is my best mate in the world !