Author Topic: Cosmic Princess spinner scoring bug/fix  (Read 1346 times)

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Offline Quench

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Re: Cosmic Princess spinner scoring bug/fix
« on: April 30, 2017, 04:18:17 AM »
I've finished updating the Cosmic Princess code. Is anyone interested in testing it?  Chime in even if you don't have an EPROM programmer because if you're the only one interested, we'll work something out.

Update is as follows:

01. Fix original spinner scoring bug.
02. Divide by 10 scoring: enabled via a dip switch.
03. Freeplay: enabled when maximum credits are set to *absolute* maximum which is now 99. Credits never go below 1.
04. Upper colored 1-5 lanes open ended specials (factory ROM is limited to 1 per ball): enabled via a dip switch.
05. Upper colored 1-5 lanes light specials after making the lanes twice (harder) instead of once: enabled via a dip switch.
06. Light drop target specials after the 4th drop target reset (harder): enabled via a dip switch.
07. Reset flipper return lanes value to 2k after awarding lit value on entry: enabled via a dip switch.
08. In switch test mode, cycle through showing *every* closed switch, not just the first closed switch found.
09. Make the spinner lamps and upper colored 1-5 lane lamps sequence in attract mode a little more logical.
10. Fix an original subtle bug when reaching maximum credits via specials - the game would pause longer than it should if maximum credits had a '5' in it.