Author Topic: Coconut Island Cabinet Art  (Read 53495 times)

0 Members and 1 Guest are viewing this topic.

Offline Strangeways

  • Pinball Restoration is my passion
  • Administrator
  • Trade Count: (+9)
  • *****
  • High Score Initials:
  • Forum Posts:
  • Melbourne
  • ABN 68 283 634 461
    • Ride The Boney Beast
Re: Coconut Island Cabinet Art
« Reply #45 on: February 10, 2009, 01:59:29 PM »

 @#%

"20 mistakes"  !@#

1. Paper fold in one corner
2. Sticky tape not sticking
3. Took 30 seconds more to dry
4. ......

 #@!

Aussie Pinball - Proud to be Australia's Premier Pinball Forum

http://www.australianpinballrestorations.com.au/

http://www.rtbb.com.au/catalog/

We carry the largest range of NEW Ramps in Australia

Offline spacies

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Coconut Island Cabinet Art
« Reply #46 on: February 10, 2009, 02:06:25 PM »
Ha ha ha.

Nah mate, found some stray starfish in the trees, some bubbles on the monkey, lines that weren't joined etc. Fixed them up :p

Nug and Nick, I just sent a PDF to you both through yousendit.com
Please Download it and take a look. Have a zoom in and tell me if you want anything changed.


Offline vinito

  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Kansas City, KS USA
Re: Coconut Island Cabinet Art
« Reply #47 on: February 10, 2009, 02:12:53 PM »
Are you going to make a right side too or just keep the pinnie in the corner? %%$

HA! And you thought you were almost finished...
That's OK though. It's your big chance to squeeze a volcano in there. <.>

Looks fantastic!
I feel more like I do now than I did when I first got here.

Offline spacies

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Coconut Island Cabinet Art
« Reply #48 on: February 10, 2009, 02:19:13 PM »
Yeah, nohwere near finished yet :lol

Most of the RHS will be a copy and paste/reflect but I will have to move a bit of stuff around to make it fit so it won't be 100% the same on the RHS.
Still got to do the front and the head box :(

I did have a volcano in the original but I took it out. I liked the tranquil look of a deserted island more.

Cheers mate  $&&

Offline spacies

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Coconut Island Cabinet Art
« Reply #49 on: February 10, 2009, 03:54:18 PM »
LHS and front :D



« Last Edit: February 10, 2009, 03:56:52 PM by spacies »

Offline pinnies4me

  • Administrator
  • Trade Count: (+5)
  • *****
  • High Score Initials:
  • Forum Posts:
  • Victoria
Re: Coconut Island Cabinet Art
« Reply #50 on: February 10, 2009, 04:01:29 PM »
Nug and Nick, I just sent a PDF to you both through yousendit.com

Thanks Spacies, been looking at it already... wow!
“If you wanna escape, go up to a pinball machine. There’s a magic button on the front that takes you to a world under the glass and makes the the rest of the universe disappear.”

Offline spacies

  • Trade Count: (0)
  • ****
  • Forum Posts:
Re: Coconut Island Cabinet Art
« Reply #51 on: February 10, 2009, 06:17:59 PM »
COOL!

Not bad huh?

Here is the RHS:




Just gotta tidy up the front a little bit and thats the LHS, RHS and front done!

Offline vinito

  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Kansas City, KS USA
Re: Coconut Island Cabinet Art
« Reply #52 on: February 10, 2009, 06:35:17 PM »
I'm on the list for the first run of NPC kits. Will you do the art for mine?
It ought to be dead easy. You've done most of the work already.
The Aussies have kicked it off in a big way, so I'm thinking of a theme that captures the true modern American spirit.
I'd kind of like to do something original, but we hardly create any new movies, television or other entertainment anymore, so I figured It would be more "American" to just do a spin-off.
We mostly just sit around the house, consume and get obese, and we're slowly moving closer & closer to a police state, so for both those reasons I'd like to just call it "Donut Island". #@#
How much would you charge to draw up a D and change a couple colors? &&

Truly awesome work spacies.

Maybe a volcano would be better for a topper anyways. That would kick! They could put one of those kiddie lawnmower toy domes with the little bouncing balls in there to simulate lava and kill two tie-ins with one shot, hehe.
« Last Edit: February 10, 2009, 06:43:38 PM by vinito »
I feel more like I do now than I did when I first got here.

Offline Nug

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • melbourne
  • NPC non-factory CEO
    • Coconut Island
Re: Coconut Island Cabinet Art
« Reply #53 on: February 10, 2009, 07:19:57 PM »
Its simply f**king wild !

i really WISH you were here last 6 weeks  *%*



oh my mistake.. you are wrong !

Offline Geoffh

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • Melbourne Vic
Re: Coconut Island Cabinet Art
« Reply #54 on: February 10, 2009, 07:34:33 PM »
Spacies ....Great job with the artwork

Nug and Nick....awesome achievement overall

Can't wait to see finished product.

If we can be of any assistance let us know

 @@* @@* @@* @@* @@*

Offline Creech

  • Forum Founder
  • Trade Count: (0)
  • *****
  • Forum Posts:
  • Adelaide
Re: Coconut Island Cabinet Art
« Reply #55 on: February 10, 2009, 08:38:20 PM »
You can feel it coming together now. Artwork, playfield, assemblies etc. You can see the pieces falling into place. A truly monumental achievement that everyone involved with it should be so proud. Well done guys!

Offline Nug

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • melbourne
  • NPC non-factory CEO
    • Coconut Island
Re: Coconut Island Cabinet Art
« Reply #56 on: February 10, 2009, 08:59:44 PM »
f**k...

i am so excited about putting this sucker together...a 'new' game is born?!
...its sorta like a child i suppose ? (probably not !)....like a pin-stork maybe    @.@
oh my mistake.. you are wrong !

Offline Geoffh

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • Melbourne Vic
Re: Coconut Island Cabinet Art
« Reply #57 on: February 10, 2009, 09:03:59 PM »
When you get it together and it fires up the first time ...i bet it will be a roar that will be heard all around australia

Well at least the neighours for 2 km around will hear your yells of joy


Offline Nug

  • Trade Count: (0)
  • ****
  • Forum Posts:
  • melbourne
  • NPC non-factory CEO
    • Coconut Island
Re: Coconut Island Cabinet Art
« Reply #58 on: February 10, 2009, 09:27:41 PM »
When you get it together and it fires up the first time ...i bet it will be a roar that will be heard all around australia

Well at least the neighours for 2 km around will hear your yells of joy



as much as a 20W bass amp will provide for anyway    *%*!
oh my mistake.. you are wrong !

Offline Strangeways

  • Pinball Restoration is my passion
  • Administrator
  • Trade Count: (+9)
  • *****
  • High Score Initials:
  • Forum Posts:
  • Melbourne
  • ABN 68 283 634 461
    • Ride The Boney Beast
Re: Coconut Island Cabinet Art
« Reply #59 on: February 10, 2009, 09:29:45 PM »
spacies - The more I look at your work, the more I agree with any statements that YOUR work is better than most cabs that came out of the WMS factory.

Can the artwork be made into some sort of PC Background ?
Aussie Pinball - Proud to be Australia's Premier Pinball Forum

http://www.australianpinballrestorations.com.au/

http://www.rtbb.com.au/catalog/

We carry the largest range of NEW Ramps in Australia