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Aussie Pinball Forums => Pinball Mods => Custom Games => Topic started by: swinks on February 02, 2016, 07:16:15 PM

Title: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 02, 2016, 07:16:15 PM
I have been wanting to do a custom pinball for so long and was torn between a Surfing pinball and a Dukes of Hazzard (DoH) pinball for a few years now, but decided to commit to a cool theme custom pinball.

To me it is one of those games that I always wondered why it was never done but lends itself to be a very cool and fun game. As like my other mod projects I like to include people in the process, get ideas, thoughts, rules etc to make this a cool game.

I have doodled a rough layout for the game as well as some rough rules but want to do some hopefully new and interesting stuff with the game. I grew up watching the Dukes all the time and enjoyed the movie as well (yes not the original actors) but still fun.

I have the CAD and 3D modelling experience and do alot of 3D printing and dabble in art (already have a few illustrator files ready for this game) but my biggest challenge will be programming and has been my biggest form of procrastination for a few years now. But from what I read Mission Pinball Framework looks like a great tool for programming (unless I can find a team mate to help me and we build 2 pinballs) and really keen to learn more about the Fast board set as well.

I won't get this finished in a year as will be a few year project amongst mods and life but have much of the cabinet designed in cad, and doing playfield mech models amongst mods now.

Thinking the game will have:
- the duke farm / barn
- cooters garage
- boars nest and boss hoggs office
- 2 ramps (one being a jump ramp)
- 3 flippers
- 1-2 single drops as road blocks or barricades to knock down
- was also thinking a animated backglass of general lee doing a jump, spell "Dukes" to launch off the bridge, spell "of" to get mid way of the jump and "Hazzard" to complete the jump - possibly spell "LEE" in the top lanes once to spell a letter and slowly complete the game name to collect a mega bonus.
- other rules can be stacked and others slowly collect through a game
- have an idea of a 3rd sling shot in the back of the playfield so that it can be used with the flipper to kick the ball down a very hard lane to get to to simulate hiding in the bushes from Roscoe



Game rules to include
- gather the crew cars, cooter, general lee and diasy's car
- delivering moon shine (with multiball police chases)
- save the farm
- car race (with multiball)
- as well as bar fight
- cop chase

I do have an idea to have coloured balls to identify police and the general lee but unknown if I go down this path.
So putting it out there and open for ideas, rules, tips and please urge me if I start to slacken off with progress reports.

I had a thought with adding the dixie air horn and popping out of the bottom, great to scare the crap out of people for a laugh.


below is the concept art for the cabinet but will be far from the final just something to associate with the game, rails will have button guards with 4 stars from the flag and the federation flag on top of the back box for something different
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: oldskool1969 on February 02, 2016, 07:38:36 PM
Yea Har Dude.
I hate TV themed pinball, but, this one is cooooooooool!
looking forward to more.  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on February 02, 2016, 08:53:44 PM
Dukes or Hazzard has a great acronym DoH as you'll be say  @.@ a lot during development
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Pop Bumper Pete on February 03, 2016, 04:18:42 AM
Ahhh
Great theme Jady

Looking forward to updates
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: KBRI1700 on February 03, 2016, 07:56:01 AM
While I appreciate the visage of Catherine Bach; considering the issues associated with the confederate battle flag exercise caution with that piece of symbolism.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Pop Bumper Pete on February 03, 2016, 08:10:19 AM
This is a one-off game
It obviously celibrates an old TV show
It is not about a political or historic statement
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 08:14:26 AM
That's why it is on top of the backbox which normally doesn't have art there, but if it only ever becomes just one pinball for myself that won't be a problem, if the dream comes true and this is produced one day I will change it to the US banner of just all stars off the US flag - good tribute to USA for pinball, Dukes of Hazzard show etc

As for the Federation flag on the playfield maybe a small one in a semi hard place to view - definitely won't be a large flag with complete missions and it lights up a star.

Since the dukes are always in trouble with the law, I wanted to have missions based on completing each point to a deputy's and then a sheriff's badge and centre being a jackpot - so all lighting will be white for Deputy and then stage 2 will be yellow light for a gold Sheriff's badge and the centre is a super jackpot.

Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Toads on February 03, 2016, 10:41:48 AM
Great idea mr swinks.
Will be interesting to follow this thread
Don't worry about how long the coding takes, stern doesn't.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: vinito on February 03, 2016, 11:21:25 AM
Since when is pinball politically correct?
Seems to me that the confederate flag is a strongly iconic image that is very closely tied to the theme. Personally I think if a guy wanted to prominently apply the graphic to this particular theme, then he/she should just let it flow to whatever degree they felt was artistic. It's just part of history, right or wrong, good or bad, and when it is purposefully left out so as not to offend, then I'm sorry but to me that's offensive to my sense of free speech.
Are objectified women offensive to half the world's population? Probably. But sorry man (not really) that's just part of pinball. And also very fun to look at.

Do the artwork to celebrate the theme. Please don't be afraid of offending someone. I am not from the southern states of the USA and I'm also not a racist at all. But free speech is a thing and the fear of offending people is a cancer that is whittling away this right, and I'm not kidding. It doesn't have to be a "confederate battle flag" themed game (which might indicate that you are a little too proud of that facet of history), but squelching that particular icon from a Dukes of Hazzard themed game would be a disappointment in my opinion.

It's half the car's paint job! The car is half of the show!!!!

If you wanted to do a WW2 themed game, I would expect that swastikas would be a prominent icon here and there in the artwork. That actually might be a cool game theme come to think of it. Anyway, that too is just part of history. It only becomes offensive and off-track if it saturated in swastika images so as to turn it into more of a skinhead, KKK theme or something. To do a WW2 themed game without swastika imagery would be revisionist and that is evil.

Please don't be evil.

Good taste and political correctness are pretty much opposites in my opinion.

edit to add: OH YEA... don't forget the short shorts too. If that ain't mandatory....
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 11:46:21 AM
cheers vinito for your input

it will have a flag on top as well a insert on a insert with the car but not as a game feature (huige big flag) and I want to do the General Lee on the side of the cabinet viewed at a angle and it will be wearing the Federation flag obviously at a angle as it is the show and the car.

short shots will be there somewhere - that is a given

When we watched as kids we wanted to see the General fly and burn around and we wanted to check out Daisy
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinnies4me on February 03, 2016, 01:37:13 PM


Fun theme, this sort of project is a big undertaking but amazingly satisfying. Good luck!!
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Strangeways on February 03, 2016, 01:43:20 PM
Since when is pinball politically correct?
Seems to me that the confederate flag is a strongly iconic image that is very closely tied to the theme. Personally I think if a guy wanted to prominently apply the graphic to this particular theme, then he/she should just let it flow to whatever degree they felt was artistic. It's just part of history, right or wrong, good or bad, and when it is purposefully left out so as not to offend, then I'm sorry but to me that's offensive to my sense of free speech.
Are objectified women offensive to half the world's population? Probably. But sorry man (not really) that's just part of pinball. And also very fun to look at.

Do the artwork to celebrate the theme. Please don't be afraid of offending someone. I am not from the southern states of the USA and I'm also not a racist at all. But free speech is a thing and the fear of offending people is a cancer that is whittling away this right, and I'm not kidding. It doesn't have to be a "confederate battle flag" themed game (which might indicate that you are a little too proud of that facet of history), but squelching that particular icon from a Dukes of Hazzard themed game would be a disappointment in my opinion.

It's half the car's paint job! The car is half of the show!!!!

If you wanted to do a WW2 themed game, I would expect that swastikas would be a prominent icon here and there in the artwork. That actually might be a cool game theme come to think of it. Anyway, that too is just part of history. It only becomes offensive and off-track if it saturated in swastika images so as to turn it into more of a skinhead, KKK theme or something. To do a WW2 themed game without swastika imagery would be revisionist and that is evil.

Please don't be evil.

Good taste and political correctness are pretty much opposites in my opinion.

edit to add: OH YEA... don't forget the short shorts too. If that ain't mandatory....

Could not agree more ! Making a statement by deliberately leaving off the imagery is like re writing history without offending anyone. The WWII analogy that would exclude the swastica would be showing ignorance to the theme. sometimes we need to be reminded of our past, so we don't make the same mistakes again.

I love the theme, and the artwork looks simple yet effective. As soon as I saw the colour, it reminded me of General Lee.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: ddstoys on February 03, 2016, 02:19:12 PM
Political correctness is for wankers.    We need far less of it and more common sense
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 02:32:21 PM
cheers guys and yes Nick and massive undertaking but one I have been dreaming about for a while so nothing like jumping in feet first and sure it will take a few years

a US mate said I should treat the coin door like the boot of the General Lee with something stashed away. That made me think that maybe I put in 6 moonshine like jars and 3 with caps for spare rubbers, spare balls and something else and then the front three could have custom chutes from the coin door to direct coins to the jars

also have to say a big thanks as over the last year ddstoys has been helping me out with mechs which will be used in this project - thanks mate, very much appreciated.

my biggest challenge is the programming Mission Pinball Framework have a cool program to introduce mechs, lights and rules so it will be challenge but fun and stressful I am sure
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinsanity on February 03, 2016, 02:46:36 PM
The planned features have already surpassed Stern machines.

Theme looks like a winner to me.

I hope the code intends to include a "sample" of the theme music by Waylon Jennings. Would be a great theme to hear when you hit that start button.

Great work.  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 03:22:35 PM
I want to do use where possible the voice overs at the start of a ball and the end of a ball

a guy on pinside said he has heap and heaps of voice takes and have a guy from Ireland from a Dukes forum that has done lots of cool art that he is helping me out with
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: ddstoys on February 03, 2016, 03:24:05 PM
No worries mate glad I could help out ;)
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 03:26:25 PM
this game will have some unique features as want to try somethings differently - one thing is instead of a Start button, I want to have like a arcade feel - 1 player, 2 player etc buttons down the left hand side of the coin door so appeals to kids and new pinball players

Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinnies4me on February 03, 2016, 04:10:20 PM


I hope the code intends to include ....


Maybe Swinks will be releasing details of his efforts with incomplete code - heaven forbid!!!
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 04:27:40 PM


I hope the code intends to include ....


Maybe Swinks will be releasing details of his efforts with incomplete code - heaven forbid!!!

I can guarantee it will incomplete code for a while - that is the part I am stressing out.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Goingpinsane on February 03, 2016, 05:09:51 PM
What a great title. I can hear the call out "got your ears on little fat buddy"!
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinsanity on February 03, 2016, 07:36:52 PM
What a great title. I can hear the call out "got your ears on little fat buddy"!

Good old fat boy Boss Hogg always good for a laugh.  :lol
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 03, 2016, 09:58:48 PM
here are a few images of the arcade button concept as quite often I notice kids at the arcade or even when I have visitors over who obviously have never played a pinball not sure how to rack up more than a one player game and even then the start button is not suggestive enough, so I was thinking a few player buttons as then kids will know which button to push to start. Currently just a 2 game setup but easy to add more.

also I wanted to build a cabinet to suit both a plunger and a launch button (like on AFM or MM) so I can quickly swap out parts and convert from one to the other without needing a new cabinet. So I designed a plug to insert into the plunger hole and have a lip on the inside outer edge. The launch button is 60mm dia so it covers the plunger hole and passes through the adaptor and then the launch button nut locks everything together.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on February 03, 2016, 10:32:24 PM
I hate the theme and the thought of such a game........BECAUSE I wasn't the first to think of it and because I don't have the creativity or skill to make it happen  ^.^

Good luck with the project Jady  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: GORGAR 1 on February 03, 2016, 11:51:12 PM
I have all the shows on dvd and love the TV series-I'd love to own a replica General Lee.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: MartyJ on February 04, 2016, 08:02:58 PM
Looking great Jady.

Two things which have me hooked on certain pinballs - ones with flashing lights / beacons; and games with loud bells or air sirens!

What would be totally cool would be to have the Dukes horn instead of a knocker coil.  I mean an actual compressor and horns, not some MP3 of it.

Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on February 04, 2016, 08:14:26 PM
My wife still jumps when the knocker sound happens, with this cool accessory, I'm sure she'll have a heart attack. In fact I think most people would shit themselves the first time if not everytime.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: MartyJ on February 04, 2016, 08:26:50 PM
My wife still jumps when the knocker sound happens, with this cool accessory, I'm sure she'll have a heart attack. In fact I think most people would shit themselves the first time if not everytime.

Loudest game always got the most attention back in the arcade days.  Hence why the Pole Position attract mode could be heard over everything!
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 04, 2016, 10:56:28 PM
that is the plan - to have a set of the compressor air horns popping out underneath the cabinet playing the dixie tune - will scare the crap out of everyone...  %.%
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 13, 2016, 11:43:16 PM
have made a start on the playfield cad with the design hinged on a particular concept so need to start at the bottom
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on February 14, 2016, 12:03:11 AM
Yes Jady it is a start but hmmmm not really world shattering  %.% just muckin' everything has to start somewhere and where better than the flippers. Look forward to progressions.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 14, 2016, 12:29:26 AM
gotta start from somewhere, but when you are designing you realise so many little things

the images do suggest one thing though - no shooter lane - so a little non traditional but aiming for a wide body feel in a standard width game
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on February 14, 2016, 12:32:00 AM
Yes indeed, that proves my eye for detail is poor. Nice touch, now you got my interest as to why.  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 14, 2016, 09:22:00 AM
Yes indeed, that proves my eye for detail is poor. Nice touch, now you got my interest as to why.  ^^^

for a few reasons,
- wanting to follow Trudeau with wider spaced flippers as commonly most designers have the flipper bat post holes 6 3/4", 6 7/8" to 7" where Trudeau does 7 1/8" but his become really tight inlanes and dividers - like GB has 4 but that game loses the timber stiffeners in this area and replaced with thin metal plates.
- wanting to have a even balanced apron with the drain area dead centre not like the traditional to the lhs due to the shooter / plunger lane
- wanting to have the ability to comfortably have 4 inlanes to the flippers (2 each side) or something different 3 inlanes on the lhs and 1 on the rhs
- also removing the traditional shooter lane then allows on average about 40mm of playfield playing area as well - getting close to that wide body effect
- if I have a new mech in under the apron that can house 3 balls and shoot up between the flippers - removes one mech from a regular build reducing game cost and possible use that saving towards another feature.
or
- if I have the ball drain under the apron and then redirected to say with the DoH game possibly redirect the balls to exit from the Dukes Barn to feed to the rhs inlane / flipper

With the above I would still have a skill shot feature but timed for 10 seconds to achieve with a choice of 3 to shoot.

Basically am wanting to try a few things differently and hopefully change the game play feel a little (hopefully not for the worst).

So the design is a temporary and the inlanes will probably change to slimmer stern type ones.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 14, 2016, 09:30:35 AM
as for the sheriff badge in the game, the dukes are always in trouble with the law so the badge will be a focal point (for missions to achieve) with something like a graphic of dirt "donut" circle work around the badge as the Dukes like to tease the law.

as a design just this feature is important as I wanted the badge to be true to the graphic scale and then suit current available inserts - 1 1/16" equilateral triangle inserts and a 1 1/2" round insert for the centre - I was thinking of fully lighting the triangle but then there is no meat left in the playfield between the triangles so decided to light up the leaf scroll work and then the centre scale.

game will have 6 different challenges relating to the badge points with the centre then being a wizard mode and then once the badge is white lit (silver badge) then a harder batch of challenges turn the silver badge to a gold badge with yellow light and the centre then being the grand wizard mode. I won't to have that clear visual of modes to complete and how far you are away from a wizard mode. One of the apron rule cards will clearly state what has to be achieved to lit each point of the badge so the playfield is not full of writing
eg1. 50 x hits of the pops starts a bar fit and police have to go in there to arrest / chase the dukes
eg2. 5 x runs through cooters upgrades the General Lee with a dixie air horn but causes noise disturbance - which will turn on a real dixie air horn when a rump is completed

these are just ideas but I want to ensure players have to uterlise all features of the playfield yet simple to read off a card what to shot for.

in the end a fun learning design exercise.
Title: Re:
Post by: robm on February 14, 2016, 10:18:13 AM
Love your ideas and enthusiasm and best of luck with the project.

My only request is you put measurments in metric....lets get the yanks moving with the times!
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on February 14, 2016, 12:18:32 PM
Love your ideas and enthusiasm and best of luck with the project.

My only request is you put measurements in metric....lets get the yanks moving with the times!

cheers Rob

measurements will be a combination:
cabinet - imperial as is based on a 90's Bally / WMS
playfield outer shape - imperial to suit cabinet
flipper spacing - imperial to keep with well known flipper spacing
components (inserts / posts / off the shelf mechs) - imperial to suit what is available at hand
design layout, toys, ramps - metric as it is much easier to work with.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: vinito on February 15, 2016, 07:40:14 AM
I have a really reasonable request.
I want to see a Hitler video of DoH on YouTube !!! #*#
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 05, 2016, 10:28:12 AM
A small update to feed those that are curious. Have been finishing off some other projects but hope to get in to this more in near future.

I decided to move away from the large sheriff badge for modes and go for something like this.

9 mods related to the layout and still need to come up with shorter catchy names for them.

- the layout will be 3 flippers
- the lhs middle will be cooters
- the rhs middle will be the farm
- inserts leading to the centre upwards take you to Boss Hoggs office, Boars Nest

- 3 rectangle inserts (modes) to the lhs are cooter related
1. Hazzard race
2. stunt show
3. police chase

- 3 rectangle inserts (modes) to the rhs are farm related
4. save the farm
5. moonshine still
6. moonshine deliveries

- 2 vertical rectangle inserts
7. crack the safe
8. steel the pokies

- round insert in the centre is the police badge

- rectangular insert above the round insert is the 9th mode
9. break out of jail

the 4 inserts leading to the inalnes to the flippers will spell barn - lighting will activate the 3rd barn door flipper but will be dead until it is spelt adding some slight challenge and just not a give away as without it you won't be able to access the jump ramp, boss hogs office and the courthouse

The round insert is the wizard mode 1 and 2
1. white light is a silver badge and will be a night time moonshine delivery with the sheriffs in hot pursuit so a blackout mode
2. will be something like a day and night race with lighting to blend from a sunrise to day to sunset to blackout

Either side of the badge will be a smaller stippled rectangular insert representing the light bar on the sheriffs car which will flash red and blue for pursuits


as for some of the design elements this game will be different in a few ways,
- no shooter lane as wanting to get that wide body feel and allow up to 4 inlanes to the flippers for future games
- why does the ball come from - either ejected from the barn / farm or shoots from the centre between the flippers - still working out the mechs. having a centre shooter means potentially just one mech to manage and shoot the balls.
- in the inlane leading to the flipper is a extra disc - this will be a stainless steel disc that can be swapped out and where balls will drop from the ramps so removes the potential for playfield divots in this area.
- and have Trudeau 7 1/8" flipper spacing


I am sure much of the design will change alot and I still want to have some random award type inserts for some fun mini modes but haven't thought those up yet - open for suggestions.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: oldskool1969 on March 05, 2016, 02:27:03 PM
sounds really good Dude.  Is this using an existing table OR from scratch, sorry if you already stated this.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 05, 2016, 02:39:00 PM
from scratch, new cabinet, new playfield, programming will be my major challenge
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on March 05, 2016, 07:44:52 PM
Have you programmed plc's? Maybe that's similar to pinball in concept. I can't see it being beyond you mate
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 08, 2016, 07:58:13 PM
Have you programmed plc's? Maybe that's similar to pinball in concept. I can't see it being beyond you mate

No experience and know it will keep me busy but will give it a go.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinballowner on March 08, 2016, 08:55:01 PM
Great theme.

                                                                 1 3
Have you thought about a 4 speed gear shifter ( H pattern) to select player start?
                                                                 2 4
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 08, 2016, 10:20:00 PM
Great theme.

                                                                 1 3
Have you thought about a 4 speed gear shifter ( H pattern) to select player start?
                                                                 2 4

that is a very cool idea  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 17, 2016, 02:19:20 PM
Star_Gazer the dutch guy that did some concept art has reached out and offered to do some concepts and art for my project which I was wrapped with - here is his first concept 1hr after saying cool, happy for ideas.

A cool idea and probably will use it in some form, stoked for his input as well as open to other peoples ideas.

Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinsanity on March 17, 2016, 11:33:32 PM
All good mate, but shouldn't it be Yeehaa not Heeyaa?

These are the good ole boys after all, not the Ninja Turtles.

 ()
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 17, 2016, 11:36:15 PM
yeah maybe that's the dutch translation when they watched it. This is Star_gazers ideas which is awesome for him just to take time out to share a idea.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 19, 2016, 08:34:59 AM
Here is a slightly dated top view layout sketch as a few were curious. The outlanes will now be flipper feeds so reverse as want fast feed ramps to the playfield that hit the playfield before the inlanes and won't drop but will be fast feed - I hope.

The mid ramp might curl around to the back of cooters now possibly using Star Gazers jump ramp idea and a third ramp might be designed in from a shot between Star Gazers police car / jump ramp. This extra ramp might be a straight jump ramp for people to have a power shot to jump but it might lead to the courthouse in the corner and have a almost slight vertical up and then drop down to issue a speed shot to the right flipper. The rhs ramp will be just a sweeping drive through the country side to the lhs flipper - no jumps. Both ramps will be flipper feed shots blending to the playfield not dropping down, then feed behind the Cooters Garage and the Barn and hug the outer rails to feed the reverse feed inlanes.

On lonesome pop at the end of Cooters garage like the bell on entry to the garage, Will have a petrol bowser to fill up petrol with all the driving your fuel will time out unless you get long range tanks from cooters through award upgrades.

Spell Barn via the 4 inserts to the flippers and drain to spell barn or door to activate the 3rd flipper so not a given and must be earnt at each ball.

I want a drop target built into the ramp to be knocked down and then take the shot again to make the jump.

Boss Hoggs office will have a safe to crack.

Boards Nest on the upper right will have 2 pops and a 3 post rubbered spinner to randomise the ball to return back down, send the ball left or right into the pops.

Spell Drive to activate one of the 3 lhs mission inserts
Spell Law to activate one of the 3 centre mission inserts
Shoot the barn or spell LEE in the top lanes? to activate one of the 3 rhs mission inserts

Spell

in and outlanes to be swapped around - currently doing CAD for this

That's the theory and with Star Gazers recent sketch the mid ramp might change and allow for the 3rd ramp to be added.


Also the reason I wanted a 3rd flipper is to get a shot through there for moonshine pickups and escapes as well design a couple of shots that can only be hit with that flipper so players can't advance everything without the 3rd flipper which must be earnt.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 19, 2016, 02:05:40 PM
my dutch pin mate sent me another concept - which is cool
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on March 19, 2016, 02:18:54 PM
That's vey creative using an old favourite device
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: coon82 on March 19, 2016, 05:06:50 PM
That's vey creative using an old favourite device

+1

Really liking your ideas Jady. Keep up the good work mate.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: flippnaussie on March 24, 2016, 05:55:43 PM
love the jump and barn spinner idea.
Could yo get some feathers to pop out of the barn at the same time, that could be cool.

Simon.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 24, 2016, 07:32:29 PM
love the jump and barn spinner idea.
Could yo get some feathers to pop out of the barn at the same time, that could be cool.

Simon.

These are just ideas to stimulate people and me done by a clever dutch guy, I want to include the jump but doubt the physical car in between and it just have a one way entry I think

I really had my mind set on 3 flippers but with features like this changes the direction alot as much as I like it I am still not won by it as there is so much to jam into the playfield - cooters garage, Dukes farm, boars nest, boss hoggs office, jail break, country drive orbits, 1-2 jump ramps and a power slide sweeping ramp.

Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 25, 2016, 08:33:38 AM
my dutch pin mate sent me another sketch for the translite
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 25, 2016, 08:36:00 AM
Nice work Star Gazer, you have a great talent, and hopefully sketches like these for my game but especially those you did for Ghostbusters gets you recognised by a real pinball company.

As for updates, 1 step back but is the direction I wanted to go for a few reasons (see my cad drawings - sorry crap at sketches):
- cross over return lanes to the flippers, but these are a little different to regular ones as they are equal on both sides of the gap and the outer side not raised. My intention is there will be a mechanical flip gate that bridges the gap.
- see image with the name tags - cooters garage and petrol pump because all the driving you need fuel unless you go to cooters a few times (and ring the bell / pop bumper) and hassle him for long range tanks and other car upgrades
- spell Barn or door to activate the 3rd flipper - not operational straight away
- 8 missions per "Film" season
- sheriff badge and blue and red car topper lights flash for a chase
- 9th mission is bust out of jail, but if you can avoid jail for the season (successful getaways from chases you get a large bonus that multiples over seasons).
- Dukes of Hazzard went for 7 seasons so thinking of working in 7 stars to the apron to show season progress. Each season gets harder so 1st season is hit each mission once and it increase by 1 hit with each season ??????
- since no shooter lane with the goal for between the flipper launch if not balls (think I have a solution for a 3 ball gravity fed system) otherwise will eject out of the circle / hole in the barn
- did lose some inserts in the screen shot - to go back in.
- daisy distraction - will be to call daisy to help distract boss hogg or enos to bust out of jail or crack the safe but don't do it too much as you might be rated as a prankster and she will ignore you???

Back to the cross over return lanes as a few reasons for these with mechanical gates:
- something different and never done before I think ?? (Dungeons and Dragons and BMX had close off lanes but not cross over lanes
- wanted to introduce a new game play feature for kids so when a kid plays they can chose for skill level and the gates close permanently for kid mode for all balls so the ball can only drain down the centre - like ten pin bowling for kids - bumper bowling here in Aus.
- ramps feed and drain to the playfield with a flowing curve behind cooters and the barn to hit the playfield fast - like the Dukes driving fast but the barn will have a pop up post to turn on and off if desired to slow it down
- there will be a proxy (my goal) sensor at the top of the drain lane to trigger the gate to open for a possible drain
- but if you have completed all three missions on one side the arrow will light creating a permanently close gap on that side for the rest of the ball. ??????
- also like the feature when a ball goes up the lane like a regular layout so this design allows this
- also if there is a police chase and you are caught the gate can open for a fast drain

Goals for the next week:
- start filling the middle section with parts
- work on layout for the top 1/3
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinsanity on March 25, 2016, 09:04:32 AM
- wanted to introduce a new game play feature for kids so when a kid plays they can chose for skill level and the gates close permanently for kid mode for all balls so the ball can only drain down the centre - like ten pin bowling for kids - bumper bowling here in Aus.

That's a brilliant idea!

Great way to encourage the next generation to the machine whilst keeping it challenging for adults.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: dealers choice on March 25, 2016, 10:57:17 AM
All I can say is WOW Jady, you have been busy, Enormous effort and great to see you doing something that your passionaate about. ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Strangeways on March 26, 2016, 01:31:31 PM
Amazing concept and playfield ideas. I hope this dream becomes a reality  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 27, 2016, 09:10:59 AM
the playfield has been updated now with fast feed cross over ramp feeds. The difference is this game will have ramps feed the ball to behind the mid section buildings and speed feed the flippers. LHS mid section will be Cooters Garage with a petrol pump target and RHS mid section will be the Dukes Farm / Barn.

was re-thinking the arrow inserts to be in the gap of the drain lane to be triangle - yellow road closed signs so players know that the gate won't drop down - thoughts?
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on March 28, 2016, 08:33:04 AM
checked out all the episodes and compared with features that are important in the game and roughed out 9 modes that are suggestive enough but named loose enough to mix it up through the game for variety as their could be a number of different races that can be specifically names on the dmd, same as the moonshine run can be a day run or a night run with most lights out so the police lights flashing will really stand out.

also went for the Dukes of Hazzard style font - Hobo and think it fits in nicely and captures that classic look. In time this will be made to look fancier but this is more for the mode names to zero in on the game features.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on June 18, 2016, 05:51:09 PM
Been a little while and finishing up a lot of little projects so I can concentrate on this game design. I went to the Gosford Classic Car Museum today and saw the Aussie version Valiant Charger which is a little different in some ways but a great motivator.

https://www.facebook.com/gosfordclassiccarmuseum/…
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: Mr Pinbologist on June 18, 2016, 10:14:34 PM
I like your ideas so far Jady, should be pretty sweet when it all comes together  ^^^ ^^^

I dont know if it has been suggested yet but i reckon it'd be cool if you could find a model replica of General Lee ('69 Dodge Charger) and put it into your design somehow  *%*
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on June 18, 2016, 10:37:21 PM
I like your ideas so far Jady, should be pretty sweet when it all comes together  ^^^ ^^^

I dont know if it has been suggested yet but i reckon it'd be cool if you could find a model replica of General Lee ('69 Dodge Charger) and put it into your design somehow  *%*

I got a few models but not sure if I want a car in there as messes with the scale of the offer items planned ????? will see
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on June 19, 2016, 04:00:36 PM
Working on a concept idea to have some mail boxes on the lhs linked to a spinner off the triangle lane divider. Lighting up each mail box as the "Mail Box Mow" feature awards improved driving skills as you get better at power sliding around the country side clipping mail boxes. 1st box needs 25 spins, 2nd box needs 75 spins and 3rd box needs 150 spins (totals to be determined later). Improving your driving skills extends the countdown before police start chasing (multi ball) on a getaway or moonshine run.

Also a fun award for the most destructive driver as one of the records to beat.

When the ball goes down the out lane you might only get one spin but a high speed ramp feed could give you 5 or more spins.

just a concept to place a spinner in a different location.
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: pinball god on July 02, 2016, 12:41:55 PM
Was thinking about this the other day. Instead of having standard inserts throughout the game, what about mini lcd's or something in place of that change for different modes etc?
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on July 02, 2016, 06:24:18 PM
Was thinking about this the other day. Instead of having standard inserts throughout the game, what about mini lcd's or something in place of that change for different modes etc?

I have thought about having a small lcd front and centre just above the slings under a custom clear insert panel but programming is my concern...
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on September 04, 2016, 03:48:35 PM
WOW was shocked to see how much this thread has been visited so felt it deserved an update. (Time Stamp - 4-9-16 with 5190 visits).

A little while ago I decided to park this project (sorry  !@)) even though as cool as it is and could be, I am a little way over my head for my first attempt as it demands skills in programming and that has been my massive hesitation all along. So if anyone wants to become a team member in the future then let me know. I still have a real strong desire to do a custom pin but not have to worry about the programming side of things so I am creating a game using the harness, displays, board set and rules of a 80's Bally game in a 90's cabinet to add a ramp and use some more modern mechs etc. This allows me to concentrate on playfield design and art which is a massive relief, though still a challenge but more realistic for the first attempt.

So if anyone is actually interested just let me know and I can start a separate thread dedicated to the game - LaB (acronym of the new game). I was going to keep this quiet but since this thread has had a ton of views I owe it a update of why not much has happened.

thanks for reading and DoH will still happen but I need to step side ways for the moment sadly but it is screaming to be finished but a few delays are needed to gain more experience.

Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: coon82 on September 04, 2016, 07:39:41 PM
It takes as long as it takes Jady. After all it is your project so you can take your foot off the pedal as often as you want/need to. It's  a cool theme so guessing that's why there's a lot of interest.

Keep at it mate  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: OziMoose on May 14, 2017, 10:45:14 AM
I like your ideas so far Jady, should be pretty sweet when it all comes together  ^^^ ^^^

I dont know if it has been suggested yet but i reckon it'd be cool if you could find a model replica of General Lee ('69 Dodge Charger) and put it into your design somehow  *%*

I got a few models but not sure if I want a car in there as messes with the scale of the offer items planned ????? will see
All cars from DoH are available in 1/64 scale. Rossco, General Lee, Daisy, Boss Hogg etc. I got them all. Some are made by Hotwheels and others by Jada, Jonny Lighning. Im thinking 1/46 & 1/18 would be to big. Caution the General Lee Hotwheels car is a treasure hunt = big $. 
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: OziMoose on May 14, 2017, 11:03:17 AM
Was thinking about this the other day. Instead of having standard inserts throughout the game, what about mini lcd's or something in place of that change for different modes etc?

I have thought about having a small lcd front and centre just above the slings under a custom clear insert panel but programming is my concern...
No need to program it. I would use a stripped down mobile phone. Delete everything possible on the phone except the video player. Remove the battery and power it up externally. Preferably use a phone with buttons not a touch screen. You could create a gif on loop or even real video in mp4 including audio. Put that in memory on the phone or a micro SD card. Consider the phone power as always on. Then its a matter of triggering it from the playfield with a switch to the play (designated) button on the phone. Then mount the phone into the playfield with only the screen exposed or hide the whole unit in some plastic building like the bank etc.     
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on May 14, 2017, 02:32:15 PM
nice idea and have considered and experimented with a similar thing for the CFTBL movie poster mod.

I checked out those cars but super expensive and instead of the flag they have some other flag with Treasure Hunt instead of the General Lee plus 06 on the door - seems odd to be worth that much ...
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: OziMoose on May 14, 2017, 05:01:02 PM
A non treasure hunt version of the general lee is available. It does not have a O6 on the side, nor the roof tampo. But the roof tampo is easy to obtain from custom sellers on eBay for less than a $1.
If your really keen. I can check my collection and send you a spare car. Generally I have multiples of everything in the original blister pack.  ^^^
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: swinks on May 14, 2017, 05:06:04 PM
A non treasure hunt version of the general lee is available. It does not have a O6 on the side, nor the roof tampo. But the roof tampo is easy to obtain from custom sellers on eBay for less than a $1.
If your really keen. I can check my collection and send you a spare car. Generally I have multiples of everything in the original blister pack.  ^^^

I like collecting hotwheels but haven't been lucky with a General Lee. If you have spares and the price is fair I would be stoked to get one off you.

cheers Jady
Title: Re: "Dukes of Hazzard" Custom Pinball
Post by: OziMoose on May 14, 2017, 05:14:48 PM
My collection of Hotwheels is a illness. Been collecting for over 30 years. Will have a look tonight for you. Oh and here is a really simple and cheap way to do a LCD screen. Just use a trigger switch on play field then rig it to the play button on the device.