Author Topic: help needed... super spin.  (Read 806 times)

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Offline zl296

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Re: help needed... super spin.
« Reply #15 on: May 02, 2012, 09:56:45 PM »
game turns on ok.
ball comes out,no flippers,slingshots,bumpers,scoring.
when comes out for second ball,stays on first ball on backglass.
does come up for second player.
push tilt works.hit the roto spin,makes the noise but thats it. *!@

thanks you for this people..

Offline Retropin

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Re: help needed... super spin.
« Reply #16 on: May 02, 2012, 09:59:10 PM »
OK.. couple of faults... the ball count unit isnt advancing for one.

Do the score reels reset at start up?

Offline zl296

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Re: help needed... super spin.
« Reply #17 on: May 02, 2012, 10:25:39 PM »
the scores are on 00000
if you move them manually,they reset.

Offline goodolddays

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Re: help needed... super spin.
« Reply #18 on: May 03, 2012, 09:47:48 AM »
Score reels resetting to 0 is a major plus .

So.. you have 2 problems
1) no playfield coils getting energised ..  Have you checked the "'Game Over' relay. .. set of normally closed  contacts housing a RED w/ WHITE tracer. Ensure that they are clean and making connection."

2) Ball count unit .. can you manually operate the plungers on this to see if the unit moves freely or does it seem gummed up . ? Also, are the power and earth wires firmly attched to the coil lugs on this unit .. give them a bit of a tug to be sure

I need more room ! and more $$$

Offline Strangeways

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Re: help needed... super spin.
« Reply #19 on: May 03, 2012, 10:04:37 AM »
Score reels resetting to 0 is a major plus .

So.. you have 2 problems
1) no playfield coils getting energised ..  Have you checked the "'Game Over' relay. .. set of normally closed  contacts housing a RED w/ WHITE tracer. Ensure that they are clean and making connection."

2) Ball count unit .. can you manually operate the plungers on this to see if the unit moves freely or does it seem gummed up . ? Also, are the power and earth wires firmly attched to the coil lugs on this unit .. give them a bit of a tug to be sure



+1

Check or replace the backglass "tilt" and "game over" globes. Sounds to me that the game is not properly resetting.

If you "lose the ball", does the "ball in play" advance to "Ball 2" ?
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Offline zl296

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Re: help needed... super spin.
« Reply #20 on: May 03, 2012, 07:06:13 PM »
no stays on ball one,does not advance...

Offline goodolddays

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Re: help needed... super spin.
« Reply #21 on: May 03, 2012, 07:20:24 PM »
I think you should concentrate on the ball count unit .

Specifically , look for zero position switch (red/white wire on each side ?) , this switch should be normally  closed .. if that switch is open it will cause the problem you have (no playfield coils working) .. I am going from a schematic for a '73 gottlieb but I expect your game will be the same
I need more room ! and more $$$

Offline zl296

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Re: help needed... super spin.
« Reply #22 on: May 04, 2012, 11:08:55 PM »
going to check out saturday...
will update...

Offline zl296

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Re: help needed... super spin.
« Reply #23 on: May 05, 2012, 04:08:55 PM »
pushed rest relay,stopped machine from winding over.
checked relay on the backbox.
moved manually the plastic cams,and checked contacts.ok
now machine lights up,thats it,does not kick the ball out.
show game over or tilt.
next test...?

Offline goodolddays

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Re: help needed... super spin.
« Reply #24 on: May 06, 2012, 10:56:31 AM »
pushed rest relay,stopped machine from winding over.
checked relay on the backbox.
moved manually the plastic cams,and checked contacts.ok
now machine lights up,thats it,does not kick the ball out.
show game over or tilt.
next test...?

Mate .. it is really hard to help via an online forum if you
a) aren't doing what we rexommend and
b) aren't clearly communicating the result of doing what we suggest

Your last reply mentions nothing about the zero position switch on the ball count unit and also now you state 'stopped machine from winidng over" which implies the game is not completing reset cycle when you start a game but before you indicated it did  ^&^
I need more room ! and more $$$

Offline Retropin

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Re: help needed... super spin.
« Reply #25 on: May 06, 2012, 11:10:28 AM »
pushed rest relay,stopped machine from winding over.
checked relay on the backbox.
moved manually the plastic cams,and checked contacts.ok
now machine lights up,thats it,does not kick the ball out.
show game over or tilt.
next test...?

Mate .. it is really hard to help via an online forum if you
a) aren't doing what we rexommend and
b) aren't clearly communicating the result of doing what we suggest

Your last reply mentions nothing about the zero position switch on the ball count unit and also now you state 'stopped machine from winidng over" which implies the game is not completing reset cycle when you start a game but before you indicated it did  ^&^


Yeh.. i kinda gave up

Offline zl296

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Re: help needed... super spin.
« Reply #26 on: May 06, 2012, 09:36:38 PM »
 !@# !!!
is there anyone close to come and have a look,,,,,,,,

Offline Retropin

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Re: help needed... super spin.
« Reply #27 on: May 06, 2012, 09:42:00 PM »
Where are you?

Offline zl296

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Re: help needed... super spin.
« Reply #28 on: May 07, 2012, 03:50:37 PM »
at warragul victoria,
is anyone want to have a look at fixing the machine....