The Aussie Pinball Arcade
Aussie Pinball Forums => Custom Games => Pinball Mods => NPC - Game No. 2 => Topic started by: Nug on October 24, 2010, 09:30:47 AM
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Hey still a bit to do but the gizzards are there. <.>
looking for feedback.
regards
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This layout is going to be amazing!!
Nug's setting up some hi res shots of the playfield to post later today. There's an upper right flipper by the way, if you were wondering how some of those upper left shots are going to be made.
The large rectangle to the right mid way up is in fact a window (like say Black Hole) with a super mini playfield located under it using a special ball.
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Looking good Nug I like the angled placement of the lower playfield.
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Double flipper (ala Paragon / Harlem Globetrotters) on the RHS with a passive sling arrangement. No trouble making those rampshots ! Only issue will be that there would be three flippers in total on the right hand side of the playfield.
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Here's a larger version of the playfield.
As CAD is being used to design this one, you can see for example the full sling mechanisms. This greatly aids the process - for example, if we attempt to sit a drop target bank, which might look OK on the top of the playfield, you can see right away that the larger below playfield unit might clash with other mechanisms.
Click on the image to increase the size.
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Looks great Christian, but where's the ball save? <.>
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CAD? Impressive! A little more upmarket than CC *)*
Is there a lane that feeds the upper flipper?
Looking great *%*