Author Topic: Ghost Busters - 2016 - would you get it  (Read 56069 times)

0 Members and 4 Guests are viewing this topic.

Offline pinsanity

  • Trade Count: (+2)
  • ******
  • Forum Posts:
Re: Ghost Busters - 2016 - would you get it
« Reply #420 on: April 21, 2016, 08:30:12 AM »
It’s becoming standard to release multiple versions of the game. You’ve got the less expensive pro and then the premium/limited edition versions. Do you start with the basic model and then add on features for the premium ones, or do you start with the dream machine and then see what you need to strip away for the less expensive one? Which direction does it typically go?

Personally, I go with designing the full-boat game. It’s much easier to pull things out than it is to make space for something to go in. I’ll start with full-boat version, and then we’ll pick and choose and fight our wars that way as far as the budget’s concerned.

Must be tough having to design the complete intended game first and then going head to head with the bean counters over what to cut back on for the Pro.

Steve Ritchie said he adopts the same LE/Premium first design process in his video interview a few months back as well.

Thankfully in the case of GB the differences are kept to a minimum.

Thanks for posting the interview.
« Last Edit: April 21, 2016, 08:36:14 AM by pinsanity »