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Spooky's 1st Production Pin - America's Most Haunted

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shootar:
What happened to zombie adventureland?

swinks:
an extract from a comment made by Ben Heck referencing a difference between this pin and Spooky Pinball's first pinball.

"Yes, my new game, called GHOST SQUAD, is a humorous title about paranormal ghost hunting TV shows. You must complete 6 investigations (modes) and defeat the GHOST BOSS in each of them.

One mode is a bar haunted by a deceased prostitute, or, in technical terminology, a "ghost whore"

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swinks:
Charlie from spooky pinball shared on his end of jan 2013 podcast about his new venture of spooky pinball and that he will also provide services to manufacture other people's pinballs, with a special comment relating to ghost squad. That said it's a wait and see but we might just see a run of these made by spooky pinball.

Retropin:
All starting to sound like an "inner circle" of well known people pulling together to make a go of things.. all die hard pinball enthusiasts.

This is a real powerhouse of talents and could prove to be a serious market contender for the stale licenced theme... a dedicated enthusiasts market??
Has great promise.

swinks:
a few words from Ben:

"So I've been working on a new game myself for the past year called Ghost Squad. Just CNC'd a playfield a few days ago that I hope to have stuffed for Midwest Gaming Classic.

It's a humorous game whose premise is that you're a team of "Ghost Hunters" like all those green night vision shows on TV. I feel modern pinball is sorely lacking in humor and my game aims to address this.

The goal is to advance your "investigations" in 6 typical haunted locations / modes - a hotel, theater, bar, prison, hospital and war fort. Modes are advanced by shooting a path 3 times or collecting pop bumper hits.

Each mode has a unique "Ghost Boss" you must battle. Ghosts are animated on the DMD, and there's also a moving, 3D printed glow-in-the-dark Ghost Bash Toy on the playfield. This toy has a bank of 3 motorized targets in front of it, like AFM, a mini-orbit under the ghost, and in this orbit, a magnet to "catch" (possess?) your ball, and an IR beam so you can bash the captured ball out like BSD.

There is also a motorized "Spooky Door", a Motorized Scoop "Hellavator", a subway, and a ramp shot where you must JUMP the ball over a chasm.

Ghost Squad is fully ******ed with over 140 pages of dialog and 11 different characters including the ghosts. We have the voices about 70% recorded. The dialog is a bit more adult than an average pin but it's the kind of stuff that'll go over kids heads, like MM.

The idea is, take the game in hopefully a playable form to MGC, see what people think, and if there's demand, make it available for sale.

I'm happy to answer any questions, and can post more pics upon request.

PICS: "Final" artwork (plastics not shown), clay "bigature" model, 3D printed copy, CNC playfield."




Here is where I got the info from if you are curious
http://pinside.com/pinball/forum/topic/ghost-squad

looks good, I'm interested and Spooky said they can make them as well plus found a guy close to Sydney that can import pinballs from LA to Sydney for $500 which includes all freight and customs, price only goes up if the machine is more than $5k.

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