The Aussie Pinball Arcade

Aussie Pinball Forums => General Discussion => General Pinball Discussion => Topic started by: pinnies4me on June 27, 2015, 03:33:54 PM

Title: Welcome to the Big City, Kid!
Post by: pinnies4me on June 27, 2015, 03:33:54 PM
A few months back I decided to try another home project.  This time it was to make a playable whitewood of a rare game, to see if I could achieve it.

The project started late last year, and was progressing well until our friend Greg left us. Because he had been so involved with this in the background (a large amount of the parts used were given to me by Greg), I did not come back to it for quite a while after he passed, and then only because I kept thinking I could hear him say "Just finish the f***ing thing, Nicky!" So a big thank you my friend.

Another big thank you to ddstoys - Dan sourced me a complete playfield from a stern and between the parts from Greg and Dan, the vast majority of what was done could be done.

Unfortunately, there are no documents for this game anywhere, no manual,  no schematics, nothing. So I used a combination of photos and references to other games from this manufacturer to recreate a playfield plan and redesign mechanism placements, and manufacture some unique parts.

All games start with a whitewood. Pretty standard stuff to begin with. One thing I was not sure about was the shooter lane, but I decided on a technique. Initially a "v" groove was cut in undersize, then using a 3/4 inch dowel wrapped in course through to fine sandpaper, the shooter groove shaped. The whole thing took about half an hour and the result was pretty good.

(https://photos.app.goo.gl/MDhTXT72bHgMeOVl2)
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<iframe src="https://player.vimeo.com/video/131939526" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> <p><a href="https://vimeo.com/131939526">Test Multi ball Shooter</a> from <a href="https://vimeo.com/user38045656">nick</a> on <a href="https://vimeo.com">Vimeo</a>.</p>





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<iframe src="https://player.vimeo.com/video/124286275" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
<p><a href="https://vimeo.com/124286275">KP</a> from <a href="https://vimeo.com/user38045656">nick</a> on <a href="https://vimeo.com">Vimeo</a>.</p>




(https://photos.app.goo.gl/MDhTXT72bHgMeOVl2[IMG]http://i946.photobucket.com/albums/ad306/spaners/shooter%20sanding_zpsdydebbx8.jpg..http://i946.photobucket.com/albums/ad306/spaners/shooter%20finished_zpszhnbrtnw.jpg[size=12pt][b]A few more slots cut out, and some of the mechanisms test fitted. Once again, as I had no diagrams to work from, most things were progressed to a point, test fitted, and adjusted before moving on.[/b][/size]..http://i946.photobucket.com/albums/ad306/spaners/playfield%20top%20early_zpsfozcsqga.jpg..[size=12pt][b]The game has a unique mechanism to shoot the balls at the player for the start of multiball. With absolutely nothing to show me how it was designed, I came up with one that made use of a Stern ball shooter trough, cut in half. One half would shoot the ball up, and the other would become the "trough" area to collect the locked balls, mounted in a reverse direction. I am as far away from being an "engineer" as could be imagined, so this was to be very much trial and error. So I made up a mini test rig with the mounted parts.[/b][/size]|||http://i946.photobucket.com/albums/ad306/spaners/multiball%20launcher%20underside_zpsodlweioc.jpeg||http://i946.photobucket.com/albums/ad306/spaners/multiball%20launcher%20top_zpsgnvvoqpa.jpeg|||[size=12pt][b]Without any design diagrams, I was not confident, so when I tested it I was pretty happy[/b][/size]  :D - [youtube]http://www.youtube.com/watch?v=EnZZxBTP8K0&feature=youtu.be[/youtube].[size=12pt][b]Most of the mechanisms in place, and ground wires run for the switches so that these could be tested before getting to the high power devices.[/b][/size].http://i946.photobucket.com/albums/ad306/spaners/playfield%20bottom%20populating_zpsnpiwe8pq.jpg..[size=12pt][b]The most time consuming thing was making the wiring loom. perhaps the playfield and mechanisms took longer, but they were a number of separate projects to work through, whereas the loom had to be made completely from scratch, tested and tagged so I would not loose track of where they were going and have to re-trace things. I guess it might have been possible to buy the 50 or so different colour coded wires I needed, but I ended using up some stuff I had from some donor games, which meant I couldn't rely on a colour-coding system as there would be a number of doubles. Way too many hours went into this process, but luckily Mrs Pinnies4me took sympathy on me, and assisted with making me some Dymo labels as I worked through the loom to help keep things organised. [/b][/size]http://i946.photobucket.com/albums/ad306/spaners/switch%20loom%20wiring%20guide_zpsm0tw571g.jpghttp://i946.photobucket.com/albums/ad306/spaners/switch%20loom_zpsa1skee6c.jpghttp://i946.photobucket.com/albums/ad306/spaners/switch%20wiring_zpsrinqorr5.jpg[size=12pt][b]......and a lot of hours later, the bottom switches all wired up. The drop target banks were not initially installed, and stand up switches used to enable testing, as well as mechanical switches to test the opto switch circuits. Despite my best efforts to stuff things up, 48 switches were tested shortly after taking this photo - and 48 switches worked! Mrs Pinnies4me just stared at me as I danced around like I'd won lotto! I was pretty chuffed though![/b][/size]  () http://i946.photobucket.com/albums/ad306/spaners/playfield%20bottom%20wired_zpscnpcqska.jpg[size=12pt][b]One of the hardest things to sort were the ramps. The left ramp begins with a unique entry which we'll see later, and when I went through my collection of old bits and pieces, found a Data East Teenage Mutant Ninga Turtles ramp, part of which seemed to fit the purpose perfectly, with little modification.However, the right ramp was another story. I scoured the web looking for similar ramps, and found a lot of candidates, but as I analyzed each one, found issues with radius points etc. ElTimbo86 has a lot of old ramps as you can imagine, and worked though them, still not coming up with a solution. Playing my MM while still trying to solve this one, I realised that  its right ramp was exactly correct for about half its length, and that happened to combine from that point almost perfectly with the other bit of the TMNT ramp. Eltimbo came up with an old MM ramp for me, and with some special glue from my mate who has a plastics factory, the [i]Medieval Teenage Mutant Ramp (c)[/i] was born.[/b][/size]   #*# http://i946.photobucket.com/albums/ad306/spaners/right%20ramp_zpsdb1w56uq.jpeg[size=12pt][b]The drop target banks were obtained for me by Ddstoys, and mounted, and finally all high power coils wired up and individually tested, again without any smoke......[/b][/size]...http://i946.photobucket.com/albums/ad306/spaners/finished%20bottom_zpsidrxvonw.jpg...[size=12pt][b]The first full power up after placement in the temporary donor cabinet was pretty nerve-racking, and switching it on one of the scariest moments I have ever had in pinball! I hit the switch and waited for pops/smoke/fire/electric shock - can't say I was disappointed that I got none of that, only the satisfying electronic dong of boot up! I'd love to say that once it was installed, everything worked perfectly, but of course there was a lot of tweaking of various things.[/b][/size][size=12pt][b]And finally, did it work? Well, in the words of the game's designer Mark Ritchie - " Very cool Nick! "Here's a video - Password is kp12345[/b][/size][size=14pt][b][url=https://vimeo.com/124355738]https://vimeo.com/124355738]http://s946.photobucket.com/user/spaners/media/shooter%20sanding_zpsdydebbx8.jpg.html.http://nicks.smugmug.com/KP/Kp2/i-FhD5DKM/0/XL/shooter%20finished-XL.jpg[/url][/b][/size])
Title: Re: Welcome to the Big City, Kid!
Post by: el_timbo86 on June 27, 2015, 03:46:25 PM
Absolutely AWESOME effort and dedication to get this produced! Hats off to you mate - what a result  @@* @@* @@*
Title: Re: Welcome to the Big City, Kid!
Post by: Crashramp on June 27, 2015, 04:03:04 PM
Inspirational! What a fantastic project Nick, that first game must have felt unreal.  @@*   @@*
Title: Re: Welcome to the Big City, Kid!
Post by: pinballheaven on June 27, 2015, 04:05:20 PM
Fantastic Nick great work! Must give you so much pride and satisfaction doing something like this, especially given the circumstances!
Title: Re: Welcome to the Big City, Kid!
Post by: swinks on June 27, 2015, 04:25:51 PM
wow Nick, what a fantastic job,  ^^^ congratulations as known this has been a desired pin for a long time.  #*# look forward to more of the story and development.
Title: Re: Welcome to the Big City, Kid!
Post by: swinks on June 27, 2015, 04:36:52 PM
very curious how you got the dmd and rules going, as it seemed like the impossible for IPB to re-create which meant it couldn't happen?
Title: Re: Welcome to the Big City, Kid!
Post by: andypinboy on June 27, 2015, 04:53:25 PM
I love it when a plan comes together. Really impressive Nick, looks fun too.
Title: Re: Welcome to the Big City, Kid!
Post by: pinball god on June 27, 2015, 05:14:37 PM
Great dots so much better than blurry clips from movies I'm seeing on newer games. I like the cartoon style stuff to be honest. Well done and good luck with the rest.
Title: Re: Welcome to the Big City, Kid!
Post by: Pop Bumper Pete on June 27, 2015, 06:17:18 PM
nice work
are you going to continue with the project and add the inserts?
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on June 27, 2015, 06:53:40 PM
very curious how you got the dmd and rules going, as it seemed like the impossible for IPB to re-create which meant it couldn't happen?

The problem was not the software. The issue is there is a NLA chip on the cpu. When they did BBB tbey used the cpu stock left over from Capcom.

That said the available ROM is not usable without some tweaking which a nate of mine was able to sort and Daniel burned from the files.

Pete I haven't decided what more will be done. This was more a project to se if i I could do if and I'm satisfied with getting to this point for now.

Thanks everyone for the positive comments!
Title: Re: Welcome to the Big City, Kid!
Post by: ktm450 on June 27, 2015, 06:56:07 PM
Looks awesome mate, came along way since I saw it last. Great to see the ramps set up, looks like it flows nicely   ^^^
Title: Re: Welcome to the Big City, Kid!
Post by: swinks on June 27, 2015, 07:29:36 PM
very curious how you got the dmd and rules going, as it seemed like the impossible for IPB to re-create which meant it couldn't happen?

The problem was not the software. The issue is there is a NLA chip on the cpu. When they did BBB tbey used the cpu stock left over from Capcom.

That said the available ROM is not usable without some tweaking which a nate of mine was able to sort and Daniel burned from the files.

Pete I haven't decided what more will be done. This was more a project to se if i I could do if and I'm satisfied with getting to this point for now.

Thanks everyone for the positive comments!

cheers for the explanation

reckon you should do a second whitewood with inserts and text on inserts, clear it and enjoy, great achievement once again.
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on June 27, 2015, 07:46:41 PM
Couldn't believe your plans when you first told me..  But you sounded positive.   Sure enough pics and videos started rolling in.    Top effort mate who ever thought there would be a playable kingpin in geelong
Title: Re: Welcome to the Big City, Kid!
Post by: Cursed on June 27, 2015, 08:23:33 PM
That is amazing, thanks for sharing.  ^^^
Title: Re: Welcome to the Big City, Kid!
Post by: tonyt on June 27, 2015, 09:59:13 PM
Amazing Nick. Kingpin is my all time favourite pinball. Hoping it gets remade one day. Watching that video brought back memories of playing one in the states a few years ago.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on June 27, 2015, 11:16:59 PM
Amazing Nick. Kingpin is my all time favourite pinball. Hoping it gets remade one day. Watching that video brought back memories of playing one in the states a few years ago.


You're lucky to have played one Tony I doubt I'll get tha the chance unless it does get remade.

I have mapped out the lamp wiring bur there are a few hurdles. Routing for inserts is outside my skill set, although Eltimbo has given me  contact for this if I do go down that path. I have started the harness and Daniel has provided me with the lamp holders so it is feasible.  One really funky effect is the start of multiball "RAID" when the white GI turns red - you can see when during the start of multiball in the video when the lamps in the backbox go out - sould be great to see.

Did you see that when you played Tony?
Title: Re: Welcome to the Big City, Kid!
Post by: tonyt on June 27, 2015, 11:27:35 PM


[/quote]

You're lucky to have played one Tony I doubt I'll get tha the chance unless it does get remade.

I have mapped out the lamp wiring bur there are a few hurdles. Routing for inserts is outside my skill set, although Eltimbo has given me  contact for this if I do go down that path. I have started the harness and Daniel has provided me with the lamp holders so it is feasible.  One really funky effect is the start of multiball "RAID" when the white GI turns red - you can see when during the start of multiball in the video when the lamps in the backbox go out - sould be great to see.

Did you see that when you played Tony?
[/quote]

I don't recall starting raid multiball Nick but will watch the video wotto took of me playing it. The standouts to me were the criss cross ramps and the dots and sounds which you incorporate in your whitewood. The other two things that I really liked were the ball lock for the hide out and when the flippers became weaker and weaker as your life bar dropped until they died.

Well done again, massive effort and result.

Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on June 27, 2015, 11:42:46 PM
 I have the ball lock working really well - bit hard to see the ramp opening and closing unless you look carefully.

The video is only of ball one so the weakening flippers aren't shown but do work perfectly.

I did have one amazing game and made it to what I thought was the wizard mode , knocking off the Kingpin himself. Turns out that is *not* the wizard mode - there is a further mode after that requiring you to find the hidden loot. That mode needs you to move the character on the dmd by making shots to move him on screen around a maze. During the game as you complete modes you get told if the loot is west or north etc. From my lamp wiring research there are several inserts with the compass directions whick I suspect will assist by lighting during that mode.

I have heard claims that this game is a tad  better than BBB and while I am basing this on my whitewood which is obviously not perfect, I can see this may very well be true.
Title: Re: Welcome to the Big City, Kid!
Post by: robm on June 28, 2015, 07:58:41 AM
Very impressive stuff mate. Awesome effort!
Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on June 28, 2015, 03:49:16 PM
Really pleased you kept going with this project, Nick. I could tell last time I saw the game you were excited with the progress, and it has come a long way since then.

If I recall correctly, the ball trough multi ball assembly was very particular, and Nick really wanted it perfect to the point he needed a non standard machine screw that was difficult to source. Being a perfectionist, he looked for this one solitary screw in my stash of odds and ends until he found the exact screw. So this is some "back yard" project - it was always going to be a SERIOUS attempt at creating the game from scratch.

If there's anything you need to progress - just pop in mate - Plenty of "Crapcom"  <.> parts I would gladly donate  $#$
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on June 29, 2015, 08:32:01 AM

If I recall correctly, the ball trough multi ball assembly was very particular, and Nick really wanted it perfect to the point he needed a non standard machine screw that was difficult to source. Being a perfectionist, he looked for this one solitary screw in my stash of odds and ends until he found the exact screw. So this is some "back yard" project - it was always going to be a SERIOUS attempt at creating the game from scratch.


I have never seen a bag with **so** many screws in it!  But we found the right one in the end - thanks mate!
Title: Re: Welcome to the Big City, Kid!
Post by: andypinboy on June 29, 2015, 03:00:14 PM
Nick, just slightly off topic, but would you mind sharing your story on how you acquired your BBB? I don't mean, "I paid $xxx & it arrived in a container", but rather were you specifically after one, did the opportunity pop up, did you sign up as a pre-order etc? Cheers.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on June 29, 2015, 04:01:48 PM
Nick, just slightly off topic, but would you mind sharing your story on how you acquired your BBB? I don't mean, "I paid $xxx & it arrived in a container", but rather were you specifically after one, did the opportunity pop up, did you sign up as a pre-order etc? Cheers.

Nutshell version - heard of the game, then the remake, it fit my Sci-fi theme perfectly but had too little info on IPB/Gene Cunningham (and what I heard was not always positive) to be prepared to risk the $ on what was probably the forerunner of the pinball "pay up front" builds.    A few months later I regretted not signing up, and was then prepared to take the risk. So I bought out a spot in the queue when one came up for a small premium over the original ask price. it was the only "factory approved" transfer (I paid Cunningham the original price, and he paid back the original queue holder), because after that there was something of an uproar from people like me who didn't initially make the queue. In the meantime I met our departed friend Greg who was also in the queue, and it was actually over this game and the couple of years wait that we fostered our friendship. When it was done I paid for the airfares to get both games over and Greg was to repay me. Funny, still didn't know Greg that well, but knew enough to know paying out $4K to cover both airfares/duties etc was a safe thing to do....We actually got our games the day before the USA guys were able to collect theirs!
Title: Re: Welcome to the Big City, Kid!
Post by: andypinboy on June 29, 2015, 06:03:28 PM
Cool story - & I guess you are now happier than ever you signed up for one! Thanks.
Title: Re: Welcome to the Big City, Kid!
Post by: Crashramp on June 29, 2015, 09:40:52 PM
Cool story - & I guess you are now happier than ever you signed up for one! Thanks.

+1 Cool story.
Title: Re: Welcome to the Big City, Kid!
Post by: Belac on July 01, 2015, 10:41:03 AM
Very impressive stuff, well done!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on August 02, 2015, 10:50:20 AM
Getting motivated again to progress this. One issue I would like to overcome first before moving on to the inserts and lamps are the metal ramps.

I can't weld, and don't really want to learn as I expect I will spend a lot of time and waste a lot of metal trying. Any thoughts on how something like those could be fabricated?
Title: Re: Welcome to the Big City, Kid!
Post by: Pop Bumper Pete on August 02, 2015, 12:01:55 PM
take a plan to a metal fabricator and have them make it
Title: Re: Welcome to the Big City, Kid!
Post by: vinito on August 02, 2015, 01:48:38 PM
You need to move next door to me Nick!!! I have almost every tool known to man and probably enough duplicates to set you up a very complete shop if you wanted. I've been making stuff for a living forever and still like doing it and learning new stuff. We'd have that game put together in a couple weeks. I'll even buy the beer. ^^^

But to the point, around here there is always someone in a circle of friends, maybe several, who can TIG weld, which is probably the ideal method to weld the stuff you need. There are sometimes several spot welded parts too depending on the game and that is dead simple if you just had the spot welder. They are relatively simple and cheap but still not very common since it's not done all that often. Anyways, I would think that if you just asked around consistently enough you'd find somebody willing to do that little bit of welding fer nuthin' just for the fun of it, even down there on the south pole like you are.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on August 02, 2015, 03:38:46 PM

Thanks Vinito, might have a lead on some help!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on September 30, 2017, 07:53:54 AM
Been way too long between work on this, but finally on top of work and other stuff, so pressing on.

Let there be light!!!!!



Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 01, 2017, 06:16:05 PM
...added some lamp sockets....
Title: Re: Welcome to the Big City, Kid!
Post by: Pinballer on October 02, 2017, 09:19:15 AM
Amazing thread, missed it first time around. Great work, you must be very pleased with your efforts so far. After watching the video, I really hope that one day this game gets built for all to purchase.
Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on October 02, 2017, 02:33:14 PM
Awesome update mate. Can't wait to play it again !
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 02, 2017, 06:11:15 PM

Working on the wiring loom now, spend a couple of hours over the weekend extracting the wiring information from the software using pinmame which was handy.  Just about everything needed to know is there (although if the switches and solenoids are anything to go by, there may be the odd error given this was still in development). Got all of the feature lamps sorted. The GI (every one of which are individually controlled on Capcom) took a bit of guesswork, but the implementation of the GI is vital to this game, as there is a change of normal white to everything red for Raid Multiball which I think is very important. I saw it work once in pinmame (for some reason it has never worked again) and I think the effect will be excellent.
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on October 02, 2017, 11:47:06 PM
Unreal this thing is going to be epic


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Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on October 03, 2017, 06:13:10 PM
Unreal this thing is going to be epic


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Bit like your Shed mate ?
Title: Re: Welcome to the Big City, Kid!
Post by: ktm450 on October 10, 2017, 07:13:27 PM
Great to hear it is still progressing mate  ^^^
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 13, 2017, 11:24:16 PM
Lamp Matrix A just about done, getting keen to see if I have got these wires around the right way!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 15, 2017, 12:49:28 PM
Almost 100% "out of the box" for matrix A - half a dozen dead lamps (I use old ones that were in the sockets) and one missed connection. Pretty chuffed!

Now onto Matrix B.......

https://vimeo.com/238233632

Title: Re: Welcome to the Big City, Kid!
Post by: swinks on October 15, 2017, 01:12:52 PM
Almost 100% "out of the box" for matrix A - half a dozen dead lamps (I use old ones that were in the sockets) and one missed connection. Pretty chuffed!

Now onto Matrix B.......

https://vimeo.com/238233632



top work on this project, how I would love a Kingpin....

keep the updates coming, am enjoying
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on October 16, 2017, 09:11:38 PM
Your kicking this things ass mate well done


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Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 21, 2017, 10:16:06 AM
Hi guys,

Finished lamp matrix B, and this time 100% out of the box! Absolutely stoked!!

Repopulating  as soon as possible now as super excited to get playing again!!

https://vimeo.com/239183069
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 21, 2017, 10:46:50 AM
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on October 21, 2017, 09:16:30 PM

No way that’s your playfield?   That is bloody amazing work mate blown away


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Title: Re: Welcome to the Big City, Kid!
Post by: Crashramp on October 23, 2017, 04:07:15 PM
Bloody amazing effort! Personally I wouldn’t know where to start on something like this so I really admire your skill and dedication to the project . Really great stuff and I’m looking forward to your next update.
Title: Re: Welcome to the Big City, Kid!
Post by: swinks on October 23, 2017, 05:56:44 PM
awesome work, and is that your art overlay?
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 24, 2017, 01:27:03 PM
awesome work, and is that your art overlay?

it is, not as nice in person, but does the job of making it look like a "real" game.

Bloody amazing effort! Personally I wouldn’t know where to start on something like this so I really admire your skill and dedication to the project . Really great stuff and I’m looking forward to your next update.

Cheers!
Title: Re: Welcome to the Big City, Kid!
Post by: swinks on October 25, 2017, 08:19:02 PM
doesn't matter, repro art is better than whitewood for this game, you are a very lucky man
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on October 29, 2017, 11:10:52 AM
Getting it back together. This is when I find all the spots that have lights installed now clash with the mechanism positions, or footprint. So far, only looks like a couple of lamp socckets will need to be replaced with a different smaller style. Happy!  #*#
Title: Re: Welcome to the Big City, Kid!
Post by: DSB on November 01, 2017, 11:28:21 PM
Awesome project! Looks like a lot of work has gone in to it.
Title: Re: Welcome to the Big City, Kid!
Post by: pinball god on November 01, 2017, 11:43:15 PM
gulp...wow...congrats well done mate
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 02, 2017, 12:19:19 AM
Bit of work on the top tonight.
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on November 07, 2017, 04:41:12 AM
So much cool in one photo


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Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 09, 2017, 11:34:17 PM
Making headway now, such a lot of wire!! If I could have envisaged just how much work the wiring was going to be, I am not sure I'd have thought I would be capable of completing this. But really close now.
Title: Re: Welcome to the Big City, Kid!
Post by: tonyt on November 11, 2017, 11:43:07 PM
Great work Nick. This is such an awesome game.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 12, 2017, 11:15:43 AM
Thanks Tony - almost there!!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 17, 2017, 08:29:35 AM
Ready for the weekendd play testing - very excited, but also very nervous about smoke!!  !@)
Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on November 17, 2017, 09:52:16 AM
Looking good mate. Very exciting !
Title: Re: Welcome to the Big City, Kid!
Post by: Cursed on November 17, 2017, 10:18:26 AM
I want to apologise for not really knowing much about this game, but is that a ramp behind a ramp?

Looks like the front one raises to allow a shot to the back one?

And this is an extremely rare game is that correct? As in less than 10 or something like that.

Looks like an interesting game, would love to see some video if you could do that once it is up and running.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 17, 2017, 11:44:53 AM
I want to apologise for not really knowing much about this game, but is that a ramp behind a ramp?


One ramp is higher than the other, so the centre one has a steep entry compared to the one that enters on the right, and they then cross over.
 

Looks like the front one raises to allow a shot to the back one?


The centre one does rise, but to allow balls to be locked under the playfield for multi-ball.

I
And this is an extremely rare game is that correct? As in less than 10 or something like that.



Nine were reportedly completed, and one since destroyed.


Looks like an interesting game, would love to see some video if you could do that once it is up and running.


There's some videos here of the whitewood fully playable, and hopefully not too much smoke on the weekend and I will have one then too.

https://vimeo.com/user38045656 (https://vimeo.com/user38045656)
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on November 17, 2017, 01:25:28 PM
Your the man Nick unbelievable amount of work


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Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 21, 2017, 12:50:01 PM
Title: Re: Welcome to the Big City, Kid!
Post by: spacejam0 on November 21, 2017, 09:03:43 PM
Amazing work Nick congratulations you have built a pinball machine  $#$
Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on November 22, 2017, 11:13:33 AM
Speechless mate. I remember the look on your face when you proudly demonstrated how you sanded the groove in the shooter lane. It has been an incredible journey !
Title: Re: Welcome to the Big City, Kid!
Post by: goodolddays on November 22, 2017, 10:24:49 PM
Fantastic effort Nick .. awesome result  () ()
Title: Re: Welcome to the Big City, Kid!
Post by: Pinballer on November 24, 2017, 03:57:35 PM
That's brilliant well done!  Hope you can get some time to post a detailed gameplay video.  If only someone would remake this game and offer it for sale, instead of remaking other production games.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 26, 2017, 09:34:18 AM
That's brilliant well done!  Hope you can get some time to post a detailed gameplay video.  If only someone would remake this game and offer it for sale, instead of remaking other production games.

Got it playing well Friday night, but its the Geelong Speed Trials this weekend so had to get things ready for today.  Will organise some vids this week.

As for being made, I believe it is a 95% chance of seeing a limited production run. Expect we'll know more by mid next year.
Title: Re: Welcome to the Big City, Kid!
Post by: ktm450 on November 26, 2017, 02:15:19 PM
That looks awesome mate! Huge amount of work  :D
Title: Re: Welcome to the Big City, Kid!
Post by: Pinballer on November 26, 2017, 10:57:56 PM
[As for being made, I believe it is a 95% chance of seeing a limited production run. Expect we'll know more by mid next year.

That's great news!  Any idea on who will be making them? 
Title: Re: Welcome to the Big City, Kid!
Post by: swinks on November 27, 2017, 09:07:41 AM
apparently the Pinball Circus guys using a p-roc system
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 27, 2017, 03:44:36 PM
[As for being made, I believe it is a 95% chance of seeing a limited production run. Expect we'll know more by mid next year.

That's great news!  Any idea on who will be making them? 

I do, but it is not for publication at this stage. Don't meant to sound cryptic but I have not been told I can share information. If it gets done, it will in my opinion be done to a quality rather than to a cost given those involved. I have shared some of my work with them, and offered what I have to assist.
Speechless mate. I remember the look on your face when you proudly demonstrated how you sanded the groove in the shooter lane. It has been an incredible journey !

Thanks for the lamp condoms mate!! Will try and get them installed tonight, as they are a big part of the multi-ball lighting effects, so want them going before I do a video.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 27, 2017, 03:45:42 PM
That looks awesome mate! Huge amount of work  :D

Thanks mate! Almost ready for a play when you are!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 27, 2017, 03:46:26 PM
Fantastic effort Nick .. awesome result  () ()

Amazing work Nick congratulations you have built a pinball machine

Thanks guys!
Title: Re: Welcome to the Big City, Kid!
Post by: ktm450 on November 27, 2017, 09:43:56 PM
That looks awesome mate! Huge amount of work  :D

Thanks mate! Almost ready for a play when you are!

I look forward to it mate!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 27, 2017, 11:48:57 PM
Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on November 30, 2017, 10:14:54 AM
Blown away.

I want one !

 #@# ^^^ @@*
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 30, 2017, 11:23:52 AM
Blown away.

I want one !

 #@# ^^^ @@*

Thanks mate.

Did you get near to the end where you see where those RTBB red lamp condoms show up (4:05)? I actually thought they were going to come on during multi-ball intro. Turns out not, but I will be talking to the programmers to see if this can be implemented as I think it is a missed opportunity - the game is yelling "Raid!!" by the police - perfect time to alternate rad and clear lights!!
Title: Re: Welcome to the Big City, Kid!
Post by: ktm450 on November 30, 2017, 07:28:52 PM
That is awesome mate!  ^^^
I remember you showing me a the lock mechanism you had made a couple of years ago when it was just a sheet of plywood on your kitchen table, come a long way since then!  @@*
Title: Re: Welcome to the Big City, Kid!
Post by: TomDK on November 30, 2017, 10:11:35 PM
Great project !!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on November 30, 2017, 10:15:15 PM
Great project !!

Thanks Tom. I hope you share your BBB project here!
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on December 04, 2017, 12:25:39 AM
That is sooooo good must be an amazing feeling building it from scratch and being the only person in the country to be playing one


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Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on December 04, 2017, 07:54:33 AM
That is sooooo good must be an amazing feeling building it from scratch and being the only person in the country to be playing one


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Was just thinking about that yesterday after I put the glass on for the first time and played a few "real" games.

When are you coming over for a flip?
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on May 20, 2018, 02:10:31 PM
Just received my signed translite, so decided this would be a handy place to display it!!

&feature=youtu.be&autoplay=1&rel=0
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on May 20, 2018, 07:27:23 PM
That is such an achievement


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Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on May 20, 2018, 09:17:40 PM
Awesome !
Title: Re: Welcome to the Big City, Kid!
Post by: tonyt on May 21, 2018, 10:29:06 PM
That looks great Nick, fantastic work
Title: Re: Welcome to the Big City, Kid!
Post by: ktm450 on May 22, 2018, 10:43:55 PM
Wow that’s awesome mate!
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on May 23, 2018, 11:29:01 AM
Thanks guys. As much as I enjoy this, looking forward to the "real" ones next year - the thing I like the most about that will be the two sets of codes - original, and updated. I have given the guys a list of tweaks to look at from my observations.
Title: Re: Welcome to the Big City, Kid!
Post by: pinball god on August 08, 2018, 01:05:55 AM
Sorry Nick but I think I've been living under a rock. What a great job mate. I don't think there's many people out there in pinball land that could have done this. The game looks absolutely amazing.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on August 08, 2018, 06:22:06 PM
Sorry Nick but I think I've been living under a rock. What a great job mate. I don't think there's many people out there in pinball land that could have done this. The game looks absolutely amazing.

Thanks mate - you are welcome any time now you're local for a game!
Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on August 08, 2018, 10:12:12 PM
Sorry Nick but I think I've been living under a rock. What a great job mate. I don't think there's many people out there in pinball land that could have done this. The game looks absolutely amazing.

Nick has done it twice. First project was Coconut Island.
Title: Re: Welcome to the Big City, Kid!
Post by: pinball god on August 08, 2018, 11:26:46 PM
Sorry Nick but I think I've been living under a rock. What a great job mate. I don't think there's many people out there in pinball land that could have done this. The game looks absolutely amazing.

Nick has done it twice. First project was Coconut Island.
thats right forgot about that one. Man that seems like a lifetime ago.
Title: Re: Welcome to the Big City, Kid!
Post by: pinnies4me on August 08, 2022, 12:15:35 PM
Been a while since I worked on this one. Just received a professionally made playfield, all redrawn artwork, clear coated etc -  looking forward to the playfield swap!!
Title: Re: Welcome to the Big City, Kid!
Post by: ddstoys on August 08, 2022, 05:05:47 PM
That looks amazing how goods this going to be


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Title: Re: Welcome to the Big City, Kid!
Post by: Strangeways on August 10, 2022, 02:14:30 PM
 $#$ Amazing !
Title: Re: Welcome to the Big City, Kid!
Post by: Pinballer on August 10, 2022, 10:10:34 PM
WOW, that's nice!  Congratulations, looking forward to seeing photos of the installation process. Hopefully you'll have time to document it and put up a few posts.

Wonder if the Circus Maximus Group will ever produce this game.  Hasn't been any public comment from them for several years now.  Might be dead in the water.