The Aussie Pinball Arcade

Aussie Pinball Forums => Custom Games => Pinball Mods => NPC - Game No. 2 => Topic started by: pinnies4me on May 19, 2009, 10:30:05 AM

Title: NPC002
Post by: pinnies4me on May 19, 2009, 10:30:05 AM
it begins.....
Title: Re: NPC002
Post by: tonyt on May 19, 2009, 10:56:30 AM
Looking good Nick, but don't forget the ball save  *)*
Title: Re: NPC002
Post by: pinnies4me on May 19, 2009, 11:10:53 AM
I'll make a note of that Tony!

There's a mini-playfield in the below the main playfield style of Black Hole - but notice - no flippers! Yet you will be able to control the ball to complete the ******* ******* mode.
Title: Re: NPC002
Post by: pinnies4me on May 19, 2009, 11:18:04 AM
or this version with change pop bumper locations and an additional shot through...
Title: Re: NPC002
Post by: Creech on May 19, 2009, 11:18:56 AM
You tease Nick...Good luck with it. I'm sure it will emulate the success of CI.
Title: Re: NPC002
Post by: Nug on May 19, 2009, 11:20:55 AM
Looking good Nick, but don't forget the ball save  *)*

yeah, yeah    <.>
Title: Re: NPC002
Post by: Extra Ball on May 19, 2009, 12:14:02 PM
so with all the skills and knowledge acquired from making CI you should be able to turn this one out in 2 weeks?
 :lol

allthough, ready for next expo will be fine
 #*#
Title: Re: NPC002
Post by: Strangeways on May 19, 2009, 01:43:07 PM

Wasting no time I see Nug and Nick ?

No rest for the wicked  #@#

VERY PLEASED that you guys will complete another machine
Title: Re: NPC002
Post by: ddstoys on May 19, 2009, 03:16:18 PM
Great to see guys
       Remember if there is anything i can do to help just let me know
Title: Re: NPC002
Post by: pinnies4me on May 19, 2009, 03:25:51 PM
Great to see guys
       Remember if there is anything i can do to help just let me know

If we get you the bits can you build it for us?   &&
Title: Re: NPC002
Post by: ddstoys on May 19, 2009, 04:34:04 PM
No Problems any help i can give would be great
Title: Re: NPC002
Post by: PinWiz on May 20, 2009, 12:29:01 AM
What is the theme of it? Or is that unknown? Can't believe your already jumping in for number 2.
Title: Re: NPC002
Post by: pinnies4me on May 20, 2009, 12:49:30 AM
What is the theme of it? Or is that unknown? Can't believe your already jumping in for number 2.

Oh, it's known alright. Just secret. We'll develop the white wood in public like CI, but no artwork or music etc (other than "fill the spot" sounds) will be shown during development - we want to launch the game with the theme a surprise!
Title: Re: NPC002
Post by: ajlaird on May 20, 2009, 02:00:19 AM
Can't believe you guys are straight into the next one!
Title: Re: NPC002
Post by: Nug on May 20, 2009, 07:29:49 AM
yeah i want to parallel develop the DMD stuff so might as well get the second title up and running    %$%

of course theres a bit of tweaking on ci to go and also some more software for effects etc, the rules were roughed in for expo and im going to make it a bit easier to start the modes... yes a ball saver too !
Title: Re: NPC002
Post by: pinnies4me on May 20, 2009, 01:40:11 PM
.
Title: Re: NPC002
Post by: Geoffh on May 20, 2009, 01:59:58 PM
not letting the grass grow under your feet eh boys

Straight into the next.

I like others will keep tuned for all the updates.

Good to see there is some recognition from overseas groups as well  @@*
Title: Re: NPC002
Post by: pinnies4me on May 20, 2009, 03:10:50 PM
`
Title: Re: NPC002
Post by: ktm450 on May 20, 2009, 03:56:21 PM
Great stuff  ^^^
How long are you giving yourselves to complete this title?
Title: Re: NPC002
Post by: The pinballist formally known as Dean Morgan on May 20, 2009, 09:00:34 PM
I offer my services as official tester when its finished... $#$

Good luck with it Guys, I will be looking out in anticipation for the updates ^^^
Title: Re: NPC002
Post by: pinballist on May 22, 2009, 08:41:45 PM
Guys, can you offer any specific detail on what kind of I/O hardware you are using to interface the playfield electro mechanics with the PC?
Also what software is being used to build the actual game play rule set?

With the deterioration of old pin spares I wonder how hard it would be to replace buggered old controller boards with a PC running the show via D/A interfaces using something like Visual Pinball emu?
Title: Re: NPC002
Post by: pinnies4me on May 22, 2009, 09:47:59 PM
Guys, can you offer any specific detail on what kind of I/O hardware you are using to interface the playfield electro mechanics with the PC?
Also what software is being used to build the actual game play rule set?

With the deterioration of old pin spares I wonder how hard it would be to replace buggered old controller boards with a PC running the show via D/A interfaces using something like Visual Pinball emu?

The driver board we are using was actually produced for that exact purpose - to interface between a PC running pinmame with a game for which there's no CPU. The project just seemed to disappear (maybe due to things like Parcal's wonderful CPU replacements making this sort of thing of little value?). We grabbed the last two boards, although Nug has speced a redesigned one anyway as it has some built-in issues and much of the componentry can be replaced with other less numerous components.

The OS is Windows XP - there's some stuff native to XP that assist with how Nug pulled this off, although he is looking at other options at the moment. The games rules are written in VB.
Title: Re: NPC002
Post by: spacies on May 23, 2009, 06:21:06 PM
Nice work guys.

If you are willing, I would like to offer my services again for the artwork.

:D
Title: Re: NPC002
Post by: Ford Fairlane on May 23, 2009, 10:26:33 PM
nice one spacies  $#$. saw your artwork on CI in the flesh and its fantastic!
Title: Re: NPC002
Post by: Nug on May 24, 2009, 09:13:14 AM
Nice work guys.

If you are willing, I would like to offer my services again for the artwork.

:D

how about a ....... playfield for CI !    *%*
Title: Re: NPC002
Post by: Nug on May 24, 2009, 10:06:49 AM
love bending stainless  <.>
Title: Re: NPC002
Post by: ddstoys on May 24, 2009, 11:06:50 AM
Hey Cristian looking good so far your not mucking around are ya
Title: Re: NPC002
Post by: pinnies4me on July 15, 2009, 07:24:18 PM
.
Title: Re: NPC002
Post by: Strangeways on May 24, 2010, 08:59:24 PM

Love the outhole straight onto the mini flipper, straight around the loop and crashing into a pop bumper !

I like it already
Title: Re: NPC002
Post by: pinnies4me on May 24, 2010, 09:07:30 PM
We're getting back into this one - the big rush to finish Coconut Island for the Sydney auction weekend was a bit of a bummer and it's hard to believe it's been a year since CI was actually finished and Nug and I did the big road trip to display it in Sydney.

Huge thanks to Greg ( www.rtbb.com.au ) who donated some assemblies to kick this project along, I'm getting excited again at the thought of this one!!
Title: Re: NPC002
Post by: spacies on June 06, 2010, 04:54:57 PM
Cool! Look forward to some updates :D

Email me :D
Title: Re: NPC002
Post by: Nug on July 09, 2010, 01:31:39 AM
A new CNC machine has benn added to the non factory.
sooooo much to do !

 $.$
Title: Re: NPC002
Post by: ktm450 on July 09, 2010, 11:32:14 AM
Australia's only pinball manufacturer is tooling up  &&
Welcome back mate  $!&
Title: Re: NPC002
Post by: Strangeways on July 09, 2010, 12:23:17 PM
A new CNC machine has benn added to the non factory.
sooooo much to do !

 $.$

So I assume NPC002 is up for mass production  #@#

Someone had to do it  *%*