The Aussie Pinball Arcade

Aussie Pinball Forums => Custom Games => Pinball Mods => NPC - Game No. 2 => Topic started by: pinnies4me on November 16, 2010, 09:55:56 PM

Title: !The Latest Image of Main Playfield
Post by: pinnies4me on November 16, 2010, 09:55:56 PM
Here's an update of the "close to complete" layout of the main playfield. Next step is installing some mechanics to the actual playfield whitewood to test some of the upper flipper shots as they are critical to the game play.
Title: Re: The Latest Image of Main Playfield
Post by: ddstoys on November 16, 2010, 10:23:14 PM
You two sure are on a mission with this game moving along nicely.  And i must say looking very good from the cad drawings looks like it should be a nice flowing game.   you guys really are pinball gods
Title: Re: The Latest Image of Main Playfield
Post by: pinnies4me on November 16, 2010, 10:39:45 PM
You got it, flow is the aim. When we decided on this game it was to rival the flow of my favourite flow game - AFM. Can't imagine we'll achieve it, but it's the goal anyway.
Title: Re: The Latest Image of Main Playfield
Post by: Strangeways on November 16, 2010, 11:54:54 PM

It has heaps of flow. Nice open lower playfield with the DT bank on the left. Rapid progress and a big  ^^^ from me !
Title: Re: The Latest Image of Main Playfield
Post by: ktm450 on November 17, 2010, 10:29:50 AM
Very nice, keep the updates coming  ^^^
Title: Re: The Latest Image of Main Playfield
Post by: vinito on November 17, 2010, 10:54:05 AM
Just a tip...

Don't know what CAD software you're using so don't know if it has this, but start using layers if you haven't already!
Layers makes things much easier to move around and tweak. You can pick layers to be invisible so construction lines and anything else can be isolated and removed at a whim. Different colors for different types of parts can help you keep the drawing easily organized (besides just looking cool  ()).
And using blocks can be very handy too. After making things into blocks, you will soon have a custom library of "parts" which you can then choose from and drop into place, move around, etc. It's similar to copy & paste, but easier.

Playfield looks great. Of course. I'm too tired to run laps, so I'll just have a beer. $&&
Title: Re: The Latest Image of Main Playfield
Post by: Nug on November 17, 2010, 05:59:17 PM
hey, yes i know about layers, most of the 'library' was converted to autocad just on monday.

this is gcode software for the mill, it has a basic drawing function as well.. i cheating a little cause a white wood in effect was already in existence, so i could just plot the main stuff already done.  <.>

regards.
Title: Re: The Latest Image of Main Playfield
Post by: swinks on May 01, 2011, 07:30:54 PM
Hi guys

What is the latest on your next game, has it got a theme or did I miss that - anyway I would love to here about your progress.

My goal is one day to build my own and just want to learn from others.

Cheers
Title: Re: The Latest Image of Main Playfield
Post by: pinnies4me on May 01, 2011, 08:23:47 PM
Theme 100% locked in - the game layout is actually designed to work with the theme as that was fixed from the outset. But we're keeping the theme under wraps until it's done. We'll probably get some progress over winter, small bits happening in the meantime, ie nug's built the high voltage ps which is a simple and rather clever use of a 110 to 24 v us transformer - 230 local in give a nice 48 v for the solenoids.
Title: Re: The Latest Image of Main Playfield
Post by: swinks on May 01, 2011, 09:51:02 PM
Can't tept you for any more photos of the playfield, anything,,,,,,
Title: Re: The Latest Image of Main Playfield
Post by: swinks on February 14, 2012, 10:16:55 PM
Hey guys, any progress on game number 2, would love to read about any updates, developments, photos or drawings - please share.