Author Topic: DIRTY HARRY PINBALL - REVIEW  (Read 392 times)

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Offline Caveoftreasures

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Re: DIRTY HARRY PINBALL - REVIEW
« on: February 26, 2012, 11:56:58 PM »
no probs Wotto.  the best way to get a feel for this game is to give it a real good play with the audio cranked up. the side art on the machine is friggin nice to say the least. when that art package first came out, i reckon people would have been blown away for sure (no pun intended  @.@) It certainly wasnt a "shot" in the dark.  @.@

yeh, they were on "target" with the theme of the 357.   no one "copped" a hard time over this package.  game was a real "steal".  ohhh, the humour just gets better.
I think i will do the "runner" now n quit whilst I am ahead.

(Back on topic)
yes, it is a very mission focused/stop/start type game. some people dont like that in a dmd, but speed n flow, n fast fast action can also become tedious.

thats why i have just bought a bit of everything so anyone who comes over can pick what they want from the growing menu and kick back at their desire. diverse pickings never equal boredom.  ^^^

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