Could be wrong but the boy's at B/W overdid TZ as it never actually was popular when onsite because it had such a deep ruleset and gamelay therefore too hard for the normal punter. Having said that I'm looking forward to picking up a TZ next week and get it home for awhile to see what all the fuss is about.
I think a bit had to do with the finicky setting up of things, hard to keep all those toys working well, and in particular the Powerball sensor. Easy to sort in a home environment though, I have mine perfect, and Matt (KTM450) has a nice one now very well set up too. It's actually not that deep a game when you spend a bit of time on it, just lots of modes (but you only have to start them, don't actually need to complete them. I prefer games that make you work!
Thats true its not actually that deep. I think the problems on site were there is not enough direction for the average punter who does not know what to do in each mode or what the hell is a 'hitch hicker' or 'robot' etc. Unfortunately there is only so much info you can print on a rule card, so unless the average joe had a pocket full of coins to pour in, he probaly would just walk away confused.