Author Topic: Why kids today don't play pinball  (Read 3483 times)

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Offline pinball god

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Re: Why kids today don't play pinball
« Reply #15 on: February 22, 2009, 10:28:46 AM »
steve ritchie called it well. stern f'd pinball by not evolving it. it hasn't grown up from 20 years ago. p2k was an opportunity but williams couldn't see it and that's all she wrote. bloody sad. in 100 years time not a single machine will be left.






Is all well said..... pinball died with STERN, they had a concept right from the start to emulate what was working already. STERN havent changed one bit since. technology of pinball has NOT evolved with Stern. And yet if you look over the last 90 years its been one steady progression from bagatelle to pinball. But through those years competition made innovation. Stern are bloody lazy and as such the formula they started with will be their downfall. Ive posted this SO many times...but cabinets got bigger as technology allowed for pinballs to be made smaller....OK.. this is from a design angle...but DMD's are just not good to look at - the balance is all wrong..ratios of cabinet to backbox is shocking..man these things are clumsy and ugly.

 Take one look at a 30's pin...Ok.. its boring cos the innovations hadnt arrived yet, but for cabinet to backbox ratio - these actually please the eye..it just looks right..nicely balanced.

i pray that the chinese take up pinball manufacture cos i see it as the only way forward.

What is pinball?? 2 flippers and at least 1 silverball bounced around a  3D graphic..
 Take that formula and let the mind go....... yep - its endless, with todays technology you could have changing graphics for where the ball hits - explosions etc, a build by game play movie on the BG ... but what have we got??

A red LED display....... FFS.. they were cool in 1982! Not 2009!
Agree to the max. I don't know what you're talking about when you mentioned the 30's pins. Do you have a pic of one? I'm also hoping Nucore get their system up and running so maybe people like CI - Nug and homepinball and others could maybe develop what SWEP1 and RFM really didn't achieve.

I look at the P2000 games as prototypes that weren't fully developed when released
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