Author Topic: X-Men Code Update - Merry Christmas  (Read 514 times)

0 Members and 1 Guest are viewing this topic.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: X-Men Code Update - Merry Christmas
« on: December 25, 2012, 09:48:40 AM »
First thoughts by one guy is:
"Anyone that couldn't figure out what to do before will have no chance now. Really a shame, all those good DMD animations and callouts are pretty much wasted. Storm voice is a non issue for most now I bet, you can only start her through a combo so guaranteed to have another modes random stuff over her.

And good luck ever seeing Nightcrawler again with him being unable to start while villains are lit.
Iceman ramp is somewhat fixed... I still had it moving back and forth during a shot, especially on backhanded ramp shots, but there were four other modes going too so who knows what was going on.

I assume the young guys got kicked off and this game just got Lopped?

Completed all hero modes on my second game, no fanfare or anything was no big deal I guess lol.

Wish they would have just let one hero mode and one villain mode stack, this is constant madness going on now.

Nice to be able to get multipliers now I guess.

Interested in hearing anyone else's thoughts on this... pretty let down myself and will put many more games on it as I always do, but so far this code is a step backwards imo. Pretty much just flail around wildly and you'll start/complete modes bleh."
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts