Author Topic: Bumpers - any use?  (Read 934 times)

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Offline pinnies4me

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Re: Bumpers - any use?
« on: January 11, 2013, 06:52:48 PM »


No Fear doesn't have any, and seems to be missing something. There'll be some other games like that too.

Thinking about my games, the bumpers really add something, eg -

Firepower, four - ball gets to great speeds between them, and often helps get the "Fire" rollovers completed.
Timewarp - five - provides a level of difficulty to get back to the top of the playfield.
Joker Poker - helps with getting the special and also the rollovers.
AFM - three - awards the Super jets mode.
BBB - three - used in several modes for scoring.

I find the pops on FH (another Lawler design, but his best IMO) are fun -  they are used to progress the clock and make the right orbit a challenge.
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