Author Topic: Avengers code update  (Read 185 times)

0 Members and 6 Guests are viewing this topic.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Avengers code update
« on: February 14, 2013, 06:50:42 PM »
reading on pinside what the thoughts are by some off the guys - sounds like a improvement that might interest a few fence sitters.

"Played a few more games on my pro with the new code. What I notice is that the sound has more depth and the machine feels much more alive, lights are much more active. Loki mb graphics are better, so is hulk mb graphics. Hulk seems to act a little better too, ball didnt seem to get stuck behind his right arm, and i could hit the jackpot shot better. I also seem to be scoring better, 17 mil first time, then 40, then 58. i set bw and im on med, ca, he and hulk on hard. i play 5 ball. the machine was great before, now it's even better! Stern did a nice job, makes me forget about some of the small issues I've had."

"Hulk multiball intro is cool now....Loki multiball intro is better. Capt America skill shot on a soft plunge. Lighting effects during Hawkeye Vs. Black Widow mode. Some new speach sprinkled throughout. New lighting effects throughout. Looks to be a sweet update. Damn near finished I'd say."
-Captain America enemy mode - awesome! this used to be the part where it said how many pops left you needed to finish him. Now it's like a little battle game with an "enemy" life meter and you shake the crap out of your machine. New dots and sounds. It's like its own little game. Wicked enhancement. It doesn't tell you how many pops left, just that meter you have to work down.

"-Hulk multiball dots - WOW!!! Some of the best dots ever??! I was just playing in my basement in the dark, and between the sounds, the light show, and the new jackpot dots. Hulk had been smashing the dots before, not sure what else changed here but it seemed really significant and really upped the game.

Oh, and I noticed for difficulty settings, they've changed them, to start modes:

easy - 2 shots
medium - 3
hard - 4

In the last version there was a bug where medium was actually "easy" and it was only 1 shot to start a mode. That is gone now. now it is minimum 2 shots to start a mode. fair enough.

The whole thing just seems more polished. I'll have to play some more obviously, but considering most of us were happy with where it was already this is a very exciting update."

https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts