Author Topic: Hulk LE  (Read 2645 times)

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Offline Retropin

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Re: Hulk LE
« Reply #30 on: February 27, 2013, 12:34:44 AM »
The speed depends on what you are doing. For example, ball will be slow around the lower playfield area when balls start traveling across. This is not a drain monster and is more forgiving around the outlanes. You rarely get the SDTG which are common on ACDC. Games generally last longer.
Once you shoot the long loop shots, speed builds up. The Hulk area can either slow down play around the back of the HULK drop targets or speed up if he flings the balls back at you.
I thought the Tesseract would fling the balls around more....not so. You need to bash it but it does not speed up the game. The pop bumpers do not add to any unpredictability as there is only one tiny exit. They merely massage the balls and build up Captain America.
I find the multi ball modes the best for fast action provided you concentrate and keep them in play and make long sweeping shots.
The lighting is awesome and really lets you know where you are up to. Gomez went to great detail with the lighting and colour combinations. Got to give him full marks there. Some parts of the playfield however, are hard or nearly imposible to see which is one of the main gripes.
Overall, game will not disappoint.

Nice review.... have yet to play one and i have to admit, the HULK LE would have been pick of the bunch for me, i reckon the all green colouring is a real winner and makes a stand out machine...and no... not normally a fan of green must admit