Author Topic: Stern - X-Men Pinball (mid 2012)  (Read 21398 times)

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Offline Caveoftreasures

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Re: Stern - X-Men Pinball (mid 2012)
« Reply #420 on: March 26, 2013, 11:34:40 AM »
The March 14 code update for X Men Pro was =

V1.05 - March 14, 2013
=======================
- First pass of the redemption system.
    see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
    for details.
- Danger Room rules, sounds and graphics greatly enhanced.
   *New ruleset to battle the Danger Room programs and Danger herself;
   *Added new animations unique to each segment of the battle;
   *Added new sound effects and Danger speech to make the battle more viseral;
- Added Villain Modes shot progression rules.
- Added new adjustables to allow for various iterations of mode stacking:
   *X-Men Modes stack with each other (default off);
   *Villain Modes stack with active X-Men Modes (default on);
   *X-Men Stack with active Villain Modes (default on);
- Added new adjustable to force Nightcrawler to start on the third mystery award.
- Added Extra Ball to completion of Nightcrawler mode.
- Added Gambit light to flash during Gambit hurry-up.
- Modified Nightcrawler to be available even with other modes running.
- Modified Nightcrawler mode to be initiated after 3 and 6 X-Men completions, one of which allows for an extra ball (first completion).
- Modified Mystery to decrease the likelihood of Nightcrawler mode starting there.
- Fixed an issue where Iceman mode would time out if ball entered the blackbird scoop.
- Fixed an issue where the Iceman ramp was moving before the ball cleared the end of the ramp during Sabretooth.
- Fixed some issues with balls not being held by devices for the entirity of presentations.
   *Rogue start choreography to Magneto lock;
   *Juggernaut final shot in Xavier;
- Removed left lock target as a shot for Cyclops award.
- Fixed an issue in Villain selection where the chosen mode would hesitate before starting.

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