Author Topic: GNR Magnet Problems  (Read 386 times)

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Offline Slash

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Re: GNR Magnet Problems
« on: March 30, 2013, 08:32:47 PM »
Thought I would ask a question since I know very little about electronics/circuit boards etc.

Got my new MOSFET's during the week so I pulled the magnet board off today.  One of the MOSFETS has this extra wire on it.  I'm guessing because one of the traces is broken?  So after I finish desoldering the old  MOSFET's and putting new ones on, I assume I should be adding the extra jumper wire back on on (or whatever the correct terminology is)?

Here is a pic.  There are 3 MOSFET's, you can see them on the right hand side of the board with one of them having a thick green wire on one of the legs of the MOSFET's:


On a separate note I have often wondered what these spare plugs/outlets are on the game and whether I could possibly use one of them (maybe the first black and white one) to be able to plug any of my mods in, such as under cabinet lighting or LED flipper buttons, shaker motor etc?
The first one is just sitting on the side near the left flipper button and the other two on the right hand side near the service outlet.