Author Topic: Star Trek: The Mirror Universe pinball  (Read 13727 times)

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Offline zitt

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Re: Star Trek: The Mirror Universe pinball
« Reply #165 on: March 19, 2014, 06:28:44 PM »
:(
Last night (Monday) I finally got to a point where I could try to play a game.
Didn't get very far.

Turns out the Proximity Sensors are triggering the switch matrix; but at the wrong "locations". IE I thought they were working... IE they triggered _a_ switch; but not the correct switch. Spent most of the evening (tonight) troubleshooting this and came to the conclusion that I can't hook a transistor directly to the switch matrix. As a result I ordered some relays and other components from Digikey so I can do some dead-bug rework to put the relays in place of the transistor.
Gotta be honest here guys... if it weren't for all the "excited"/"can't wait" proclamations here on the forums; I just would have just given up for this years TPF.

I'm going to move along and try to test other aspects of the game. The other issue I have is a dead flipper. Firstly; the flippers are swapped. IE I swapped the wiring harness on the PF but not the cabinet. So the Right button is flipping the Left. The Left button is dead. Haven't troubleshot the dead flipper yet; I'm thinking I'll swap pins on the solenoid board connector... and start troubleshooting.

Once that is done; I'll begin assembling the last of the displays while I wait on the parts from Digikey.