Author Topic: Pinball 2000 concept  (Read 1188 times)

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Offline Greg

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Re: Pinball 2000 concept
« on: December 05, 2008, 01:01:34 AM »
I admire what Chuck is doing (to the point of having decided to buy a P2K game as soon as Chuck releases his product), but the two systems are coming at different problems. Chuck's solves the hardware issue in those games, but I think writing code to run under it might not be possible without some of the software environment Williams had that would not be available to be used. Be great if Chuck could clarify that though.

After Nucore is launched we would like to release a set of API's that would allow anyone who could program C (possibly other languages) to write code to control a pin2k machine.  Keep in mind writing pin2k software is more complex than writing software for a system like nuggy's.  With traditional pinball machines animating dots isn't that complex.  Creating animation that would be on par with rfm or swe1 requires a ton of work.  The pinball side of things would be pretty much the same though.  I have a plan for a new game that Don and I will start to tackle after release.  Wish I could say more right now but I'm sure you guys know why ;-)


 ......is it called "Warlock triangles"
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