Author Topic: TZ either Rocks or Sucks bigguns  (Read 892 times)

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Offline vinito

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Re: TZ either Rocks or Sucks bigguns
« on: December 08, 2008, 07:19:30 PM »
Yea I was thinking along the lines of the "thinking" pinball player during my last couple games. Since the rest of my games are older by several years, playing the TZ again was just awesome. There is so much to keep track of and so much stacking and loading and all that busyness is fun in itself. Works for me anyway. When friends come over and play it they are just completely overwhelmed and don't know what to do, but they like a couple other games I have so it works out. Something for everybody.

Mine is good & functional and snappy- one nice thing about having one in the house. But if one little thing goes wrong it suddenly becomes hard to appreciate. My trough powerball sensor all of a sudden quit working before game 7 after never giving me trouble before today  :( Oh, well. Something to do I guess. Once you hit the upper subways powerball will kick in, but of course you stumble into the ramp and waste a perfectly good "battle the power" every time instead and that just pisses a guy off. I guess one thing folks talk about a bunch is clock problems, but that's one thing that doesn't affect play much. More fun when it's right though.

Funny how beginner's luck works. I got one good game and then the machine instantly became a total bastard, tough-ass, no-lovin', mutha shut-yo-mouth. Kept going where I shot it instead of where I wanted it!
 ^.^
"Who put all those posts in the way?!"

Still... gotta love pinball. *%*
« Last Edit: December 08, 2008, 07:31:11 PM by vinito »
I feel more like I do now than I did when I first got here.