Author Topic: Machine stats  (Read 522 times)

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Offline FirePower

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Re: Machine stats
« on: November 27, 2009, 02:12:54 PM »
Hi Dave,

Since we're both FP tragics and apparently a bit bored today - cricket on in background - we can continue the conversation and attempt to put everyone else to sleep! (Astute readers will watch for tips  !!@)

I got the idea of the limit on 29k bonus from page 3 of the Gorgar flyer and, as I said, first I thought it was a typo, but I think it's typical of these machines. I have a FP and a Gorgar which has this limit and a Time Warp that doesn't play yet, so can't test it.

I've never got a FP special, but looks like function 35 and maybe 33 are the ones to adjust for an easier path. 34 makes extra ball easier.  I tend to leave them all as default for "purity" reasons, but as you say pf condition, angle etc are influential as well, not to mention I'm a poor player and have too many beers! When I pull it down for a good clean I will look at the right outlane post that you are meant to be able to move to adjust outhole ease of entry.

Have you sussed out how FP ball lock works with multiple players, I think if p1 has a ball locked and p2 energise for the first time and then locks a ball it ejects the first p1 locked ball. I've always meant to pull the glass off and muck around with this one day.

Cheers,
David.