TZ is a great game if you try to make the shots for each mission. Its a lame game if you just keep making the left hand ramp come slot machine shot. I can on occasion get 2 to 3 LITZ on a 5 ball game. So I reckon you could nearly say this about any game (within reason). If you try to play it as the rule intended, they all can be challenging.
And believe it or not I think SWEP1 can be quite enjoyable when played in this manner. I was thinking about the number of shots on the pinnies and they all have the standards and not much more. Ramp shot, bumper shot, target shots, (shit I forget the term for this and someone will tell me) around the playfield shot, and some central shot like the trunk in ToM, slot/piano in TZ, Ring master (CV) etc. and gimmicks like magnets, uper playfields or monitors/firing buttons.
People say TZ is difficult and SWEP1 is simple but they have pretty much the same concepts and yet one is classed as #1 and the other a boat anchor. Now Wizard mode on the other hand is a different matter. TZ rocks ,ToM is bearable, SWEP1 is disapointing etc etc