Author Topic: Creature Prototype Restoration  (Read 9138 times)

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Offline johnwartjr

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Re: Creature Prototype Restoration
« Reply #135 on: February 15, 2010, 07:15:05 PM »
The switch harness is run.

Turned the resting brackets around properly. Don't know why, but I always seem to install these backwards the first time. 



Clear tubing replaced on shooter lane switch



New clear tubing on the trough switches



The EOS switches are new.



All the other leaf switches in the game (4 sling switches, 3 pop bumper switches) are disassembled, polished, straightened and rebuilt





New sling and pop switches would cost about 40 bucks. Rebuilding them always makes them nice, and the only cost is 8 new rivets for the sling switches, and a few hours time. I go through a fair number of titanium coated 1/8 inch drill bits to drill out the rivets, but they are about a buck apiece. Maybe someday, I'll invest in something to resharpen bits.



A 2nd copy of the switch and lamp matrix diagram comes in handy here, in case you are not certain where a switch goes. The harnesses have memory, but a nice map helps.



One thing that is a bit of a pain - the prototype Creature's opto harness is built into the switch harness, since there are only the 2 pairs of optos in the 2 right hand poppers. In a production game, this harness has a nice connector, and you just plug/unplug to remove the assy. I may add connectors, have not decided yet. I have the connectors on hand if I decide to go that way.



The 4 standups are new. These targets are hard to find. Very hard to find. Matter of fact, I only have 3 out of 4 new targets for my regular creature restoration. the targets just don't show up anymore.



Flipped over



Nice clean switches




Done for the night!


Tomorrow, I shall move forward with the lamp harness. Feels great to make progress!