Author Topic: Creature Prototype Restoration  (Read 9084 times)

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Offline johnwartjr

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Re: Creature Prototype Restoration
« Reply #165 on: February 26, 2010, 07:48:03 PM »
Here's one of the typical issues you run into with prototype machines!



I installed NOS wired ramps, and guess what? WMS used 1 large 12 pin connector on the proto, and 2 6 pin connectors on the production game - so the ramps wouldn't just 'plug in'.

I was going to convert the game harness to 6 pin connectors, but I'll be damned if I couldn't get the pins out of the connector in the game harness. So, I repinned the 2 seperate 6 pin connectors into a single new 12 pin connector.

Ramps are installed



I spent most of my evening on the ramps tonight. Found several things that were just pains in my side. When I looked close at all the 'NOS' ramps, I found that they had not been stored properly, and both flaps were rusty. So, I made 2 new flaps and riveted them on. Then, they had masking tape on them from whenever they were packaged up, and it had turned to complete crap and I had to work to get all of that off.

Green lamps in the swamp



Clear lamps in the filmstrip



New window installed (need to clean the lint off)



New bowl ramp



Still need to mount the reed switch, and clean up the wiring going to the bowl. I need to clean several of the small harnesses tomorrow, such as the ones going to the ramp entrance signs, to the bowl, etc.

I also need a warm enough day to spray some paint - the backbox insert needs at m1 additional coat, and likely 2 additioanal coats of paint. It has to be at least 50 degrees to spray paint, and our lows tonight were below freezing.

Then, I have to mount the shooter and the flipper opto boards, tidy up a bunch of wiring, give the game a good vacuum job, put the new PF and translite glass in, etc.