Author Topic: Pinball and 'Playability'  (Read 310 times)

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mark jackson

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Re: Pinball and 'Playability'
« on: December 08, 2010, 02:39:46 PM »
.... I also reckon that Drop A Card is a challenging game. I remember when I was restoring mine (before I had played a game on it).... I first thought that it was going to be a problem that the game didn't reset the targets. ... As it turned out, this was no problem at all. Usually, you only get all the targets down by about 4th or 5th ball. Then you are busy trying to get 'Specials' at top Left and Right of playfield. The game also goes into a 'faster' mode, as the ball now rebounds off the rubbers which are behind where the drop targets were. It's fast and furious, and the targets, once down are of no 'interest', as you are trying to keep the ball alive, and get a few 'Specials' before the game ends. ... this is one of the harder games to succeed on, and hence it makes an ideal home game. The worst games for home use are the ones which are just too easy. This gets stale very quickly. No worries about this with the old 'Drop A Card'. ... a handsome looking game too.