Author Topic: AFM background  (Read 730 times)

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Offline swinks

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AFM background
« on: February 02, 2013, 04:02:47 PM »
came across this article which was interesting

As always when you design a pinball machine there are a lot of things that never make it to the final product.
These are the words of the designer Brian Eddy:

"AFM was the most different. It had one big feature that didn't make it into the game. The saucer in the middle of the playfield was originally suppose to move out and around the playfield.
It started (rested) right where the static one on the final game is. It had a telescopic arm that allow the
saucer to move out about 18 inches onto the playfield and a pivot that would rotate it right & left.
So it basically could "move" around the whole playfield (hence the open playfield area in the final design).
It also had a target hanging down from the middle of the saucer that you could shoot from
any angle. We ran out of time to develop it and keep it cost effective.
It was also a reliability issue and to make it rock solid would have required a lot of testing time.

The Martians also started out like the string push toys (you push the bottom of a platform and they
jiggle/collapse). When you would hit them they would fall to pieces. We couldn't make it reliable (String would always break to soon) so we found this really flexible plastic and made them jump up/down.
Not quite as effective but still a lot of fun to watch and very reliable."

The prototype motherships had a clear dome (green on the production ships) and a lighter shade of grey.

The six smaller spaceships on the playfield should initially have 8 LEDs around the flasher dome but this idea was too expensive.
The mold for these ships was already made so the holes for the LEDs are still there.
A kit to remake this cool light effect can be bought at UFOPinball.

The Video Mode has been programmed by designer Brian Eddy himself and the idea is taken from an old
computer game called "Sabotage".

See artist Doug Watsons´ pictures of the original backglass painting and Martian sculpture on his website.
Doug Watson is also the voice talent used for the Martians.

Below are some questions answered by Brian Eddy:

What did you do to get inspiration for the design? Did you watch any Sci-Fi
movies from the 50´s?


Yes, I watched a TON of very bad 50's movies to get "in the mood" and pick
up on the whole era. Some were really really bad but all had that 50's
flavor so they were great reference. Movies in general were a lot slower
moving back then. I bought just about every cheesy movie I could find. Most
of them were so bad they were funny. I think 4 of them were actually pretty
good (Forbidden Planet, War of the Worlds, The day the earth stood
still,EARTH VS THE FLYING SAUCERS).

The movie "Mars Attacks" was released about the same time as AFM.
Was AFM a way to get around the license costs
related to movie tie-ins, or was it just a coinsidence? The Martians have
some common features...

Not related at all. The Mars Attacks trading cards from the 50's were a good
reference but we didn't know about the movie until the game was close to
done. Hollywood always has thousand of movies in the "possible" stage at
anytime. We knew the trading cards were being shopped as a movie idea but
never thought it would actually get picked up and made. It was and the
timing was good for us but the game didn't have anything to do with the
movie other than they were both based on the cheesy Sci-Fi movies of the
50's. The Martians are a combination of all the Martians from movies during
the 50's and actually look a lot closer to one of the movies from the
50's(can't remember the name). So just a coincidence...but a good one on our
part because we did of course catch some of the hype from it and
Independence Day.


Which is your favourite pinball game of all time?

"That's too tough of a question. I like a lot games for different reasons &
it depends on my mood. Some of my favorite games (that I didn't work on)
are: Elvira:Scared stiff, Black Knight 2000, Adams family, Gilligans island
(simple but fun), fish tales, White water, Pinbot, probably a lot more I
can't remember right now."

Which is your favourite pinball game of your own designs?

"Hmmmm...Probably AFM. I like the theme of AFM a bit better than MM but think
MM is a more interesting game to play and has a better playfield. I also
programmed a bunch of games. Indiana Jones and The Machine are my favorites
from those."

Which is your favourite Pat Lawlor pin?

"I don't actually like too many of Pat's games. Bonzai run, Funhouse, and
Addams family are the only games I like. I think most of his recent games
are way to complicated for mass appeal. His best games were when he worked
with Larry Demar."

Do you have any pinball machines of your own?


"Yeah, I have about 12 now I think. I have all the games I programmed &
designed. The only game I have that I didn't work on is Scared Stiff. I
would like to get a Fish tales someday..."

Are the AFM and MM playfields identical to your early scetches or did
you have to exclude/change some parts due to production costs?

"AFM was the most different. It had one big feature that didn't make it into
the game. The saucer in the middle of the playfield was originally suppose
to move out and around the playfield. It started (rested) right where the
static one on the final game is. It had a telescopic arm that allow the
saucer to move out about 18 inches onto the playfield and a pivot that would
rotate it right & left. So it basically could "move" around the whole
playfield (hence the open playfield area in the final design). It also had a
target hanging down from the middle of the saucer that you could shoot from
any angle. We ran out of time to develop it and keep it cost effective.
It was also a reliability issue and to make it rock solid
would have required a lot of testing time. The Martians also started out
like the string push toys (you push the bottom of a platform and they
jiggle/collapse). When you would hit them they would fall to pieces. We
couldn't make it reliable (String would always break to soon) so we found
this really flexible plastic and made the jump up/down. Not quite as
effective but still a lot of fun to watch and very reliable. I'm sure there
are more things....

I was getting wiser by the time I did MM and most of the features made it
into the game. I did want the Castle to "explode" more then it did but otherwise
it's pretty close from what I remember. I think I had 4 trolls at one
point also but the cost monster and space issues killed them. The whole
castle was tough to make work in Manufacturing because of the wide tolerance
of the molded plastic. I'm sure more things changed but it was pretty close
to what I envisioned.

The Shadow also changed quite a bit. It had along of things that we couldn't
afford or design in time. The trolls were a variation of a feature I
originally wanted on the Shadow."
 

Many thanks to Brian Eddy for answering these questions.
https://swinks.com.au

for pinball parts (reproduction & mods)
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Offline Crashramp

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Re: AFM background
« Reply #1 on: February 02, 2013, 04:24:25 PM »
Good read, thanks Swinks.  ^^^

Offline Greg

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Re: AFM background
« Reply #2 on: February 02, 2013, 05:41:35 PM »
http://www.rtbb.com.au/catalog/
We carry the largest range of NEW Ramps in Australia

Offline Caveoftreasures

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Re: AFM background
« Reply #3 on: February 02, 2013, 08:53:03 PM »
That missing toy would have made the game much much better.....I always felt it was missing something major to make it special. It just seems a little basic compared to the other B/W of the same year or two.
Shame they didnt finish it properly. You can see the difference between a finished MM and a AFM for sure. The toys on MM really make it.

Good find Swinksy !  ^^^
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Offline Cursed

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Re: AFM background
« Reply #4 on: February 02, 2013, 09:32:46 PM »
Interesting that he wanted 'trolls' on the Shadow. Makes sense as he could appear then vanish in the movie.

Still love The Shadow as it is, Also really starting to like AFM (and i really dont want to.... !!!)

Will have to look up some of his other games. Not a fan of MM though (thank god!  :lol)

Offline ktm450

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Re: AFM background
« Reply #5 on: February 04, 2013, 06:55:26 PM »
Interesting insight  *%*

Offline pinball god

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Re: AFM background
« Reply #6 on: February 04, 2013, 07:28:10 PM »
Yep would have been nice but I can see it would have been a maintenance nightmare from the word go. It would have been a toy that works only some of the time. I'd like to see arms and gizmos like upper playfields that rise and unlock more playing features but all would drive you crazy when they fail and I think you'd end up hating pinball.
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Offline pinsanity

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Re: AFM background
« Reply #7 on: February 04, 2013, 07:48:42 PM »
I'm picturing similar to the Stargate glider toy only 4 times larger, and 10 times the complexity in terms of free trajectory.

The moving mothership saucer should have had a magnet attached on the end of the arm to pick up the ball in play and return it at random to the mothership base - a sort of "Close Encounters of the Fourth Kind" mode.
http://en.wikipedia.org/wiki/Close_encounter#Fourth





Offline pinnies4me

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Re: AFM background
« Reply #8 on: February 04, 2013, 08:16:47 PM »

Having had Stargate, and still lucky enough to have AFM in the collection, I did find the background and discussion about the mothership really interesting. There was discussion on RGP five or six years ago about the possibility of ROM existing and possible retro-fitting, but the info back them was that the moving mothership hadn't progressed anywhere near even a working prototype. This info from the designer doesn't really hint at much more that a "design", so it seems to bear out the consensus years ago that it would not be another Judge Dredd Deadworld mod, with ROM available that would work it out there somewhere.

I wonder if it could even be done without extreme reworking of other things, unless it entirely replaced the three bank, even then, a lot of mechanism to stuff in? From memory the Stargate mech wasn't too bulky, but it was really very simple compared to what Brian Eddy seems to have envisioned.

While I wouldn't retro fit my AFM in any event, I would love to try it using the spare playfield if something surfaced.

To be honest, I think that the reason AFM is among the best games ever produced is the fact that they really worked the software because they didn't have a bunch of toys thrown in. Look at Sterns best efforts - LoTR really only has the Ring as a main toy (much like AFM's mothership, I don't really count the Moving Balrog) but very neat software is used to immerse the player, like AFM. Another top Stern, Spiderman, again is relatively light on toys and heavy on good software.


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Offline pinball god

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Re: AFM background
« Reply #9 on: February 04, 2013, 09:16:38 PM »
I agree, it was best to leave it out and compensate else where. The other downer I sometimes find on modern pinball is the toy/gimmick is really cool in the beginning, but then seems a little annoying when the novelty wears off and you just want to get on with playing pinball.

Afm I think is good enough the way it is.
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Offline Crashramp

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Re: AFM background
« Reply #10 on: February 04, 2013, 09:48:22 PM »
I agree, it was best to leave it out and compensate else where. The other downer I sometimes find on modern pinball is the toy/gimmick is really cool in the beginning, but then seems a little annoying when the novelty wears off and you just want to get on with playing pinball.

Afm I think is good enough the way it is.


+1 I've only played it a couple of times but thoroughly enjoyed it. It didn't need any more toys or gimmicks IMHO.