Author Topic: the caps on switches found on early ss games  (Read 199 times)

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Offline pinball god

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the caps on switches found on early ss games
« on: July 06, 2013, 07:42:34 PM »
This is actually not a problem, I think, the top "1" lane switch on my embryon was really unreliable. Sometimes it would make, most times not, and when it did work, it usually was when the ball rolled up the lane via a bumper hit etc.

I adjusted the switch and can't recall if I replaced the capacitor but with no real benefit. The other day I decided to cut one side of the cap from the switch and it works 100% better and registers every time even when activated quickly. I thought the cap was used to keep the switch energized so the slow cpu could keep up with tracking what was activated etc could someone enlighten me on whats going on and whether I should replace the cap or leave it
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Offline Strangeways

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Re: the caps on switches found on early ss games
« Reply #1 on: July 07, 2013, 11:41:28 AM »
Was it the right value Cap ? They often go bad, and clipping one leg proves it was the cap  *%*
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Offline pinball god

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Re: the caps on switches found on early ss games
« Reply #2 on: July 08, 2013, 03:55:35 PM »
Was it the right value Cap ? They often go bad, and clipping one leg proves it was the cap  *%*
I think it was the correct one, but will need to open the game up. Is it necessary to fix this as in will it improve the switch or game play if you get what I mean? Thanks
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Offline Retropin

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Re: the caps on switches found on early ss games
« Reply #3 on: July 08, 2013, 11:05:16 PM »
I normally leave them off if gone bad... I know the idea was to extend the pulse so the CPU could read the closure but in all honesty I don't think it was necessary... others may have a different experience, but they are  a pain to replace and with no noticeable difference to the game except when they go short!

Offline pinball god

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Re: the caps on switches found on early ss games
« Reply #4 on: July 08, 2013, 11:18:55 PM »
Thanks mate, the game is playing much better and does the trick with it off, so will probably leave it at that.
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Offline Ballywannabe

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Re: the caps on switches found on early ss games
« Reply #5 on: July 09, 2013, 10:17:04 AM »
As a rule rollovers can live without the cap, as they have a longer closure time anyway.  For standups, however, I would always install a cap as they generally have much shorter closure time.  Try playing a Bally Playboy with no cap on the centre standup and you will see what I mean!

Offline pinball god

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Re: the caps on switches found on early ss games
« Reply #6 on: July 09, 2013, 04:06:02 PM »
As a rule rollovers can live without the cap, as they have a longer closure time anyway.  For standups, however, I would always install a cap as they generally have much shorter closure time.  Try playing a Bally Playboy with no cap on the centre standup and you will see what I mean!
thanks mate for the tip. I can see your point about the targets
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