http://www.sternpinball.com/USB_ACDC.htmlV1.52 - May 30, 2012
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- Added lots of shaker motor effects.
- Added sounds for hitting a flipper button during the attract mode.
- Removed super combos and super loops information about collecting the
jackpot; it was taking too long when the ball was diverted into the
cannon.
- Increased the cannon motor timeout from 7.5 seconds to 15 seconds. 7.5
seconds was not long enough for some slow-running motors.
- Added some functionality that allows the ticket dispenser test to show
up when the ticket dispenser has been enabled.
- Changed the artwork for the right loop award.
- Added lamp effects for ramp target hit and ramp entrance made.
- Added broken switch detection for the fire button that kicks in much
sooner than before. If the cannon can be fired and is not (no fire
button sw. seen during the firing sequence) for 3 sequences in a row,
then the next sequence and all of those that follow will allow the
cannon to be fired using either of the flipper buttons. The fire
button can be "healed" when there are 2 sequences in a row that use
the fire button to fire the cannon (instead of a flipper button).
- Added the top lane and the bottom lane lamps to the "fire the cannon"
lamp effect so the player can use lane-change (in case of multiball).
- Added things lit at the cannon (song jackpot, collect bonus, etc.) and
their values to instant info.
- Added collect bonus every 8 (default, adjustable) pop bumper levels.
- Added art and sounds for extra ball lit and special lit.
- The back panel flasher was missing from the lamp effects. This has been
corrected.
- T.N.T. mode was allowing spurious hurry-up awards on the T.N.T. targets.
If two T.N.T. targets were hit at the same time where the first target
hit was a target that completed the T.N.T. sequence to start the hurry-
up and the second target hit was any T.N.T. target other than the first,
then the spurious hurry-up award would be given. This has been corrected