Author Topic: Ghost Busters - 2016 - would you get it  (Read 55665 times)

0 Members and 1 Guest are viewing this topic.

Offline swinks

  • Trade Count: (+18)
  • ******
  • High Score Initials:
  • Forum Posts:
  • Lake Macquarie, NSW
Re: Ghost Busters - 2016 - would you get it
« Reply #675 on: December 16, 2016, 11:34:11 PM »
a quick update to fix some game play affecting bugs



Since Stern stealth-released 1.12 (here):

Premium/LE
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/ghostbusters_le-1_12.spk

Pro:
http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/ghostbusters-1_12.spk



ISSUES v1.12 FIXED:
- Bogus tech alerts seem to be gone
- Slimer doesn't get stuck on the far left anymore
- Left flipper power loss
- Game freezing fixed (not sure of the mode, it happened once to me, hasn't happened with 1.12)

PROBLEMS REMAINING:
- Puts up a "FREE PLAY/PRESS START" attract mode screen in the middle of some modes for a few seconds. This most recently happened again on the "Extra Ball" animation when it changes from Slimer on the left to the car on the right. When it changed to where the car part should have been, I got the attract message instead...
- Still says to shoot purple shots in Ballroom mode when they are really blue.

MISSING post-1.05, but wanted BACK by pretty much everyone:
- Magna Sling activity/power adjustment
https://swinks.com.au

for pinball parts (reproduction & mods)
for pinball t-shirts