Author Topic: Spooky's 3rd Production Pin - Domino's Pizza  (Read 34127 times)

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Offline swinks

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Re: Spooky's 3rd Production Pin - Domino's Pizza
« Reply #30 on: June 23, 2016, 06:43:36 AM »
quoted from Adam's post on Pinside who is the main Domino's rep, pinhead who organised this pinball.



"Charlie, KT, Tim and Kim just loaded up the game to start the ride back to Benton. Everyone from Domino's who got to meet them said the same thing, "what nice people." We really appreciate all the work put in to get this game ready and come all the way to Vegas to show it off. The Domino's Partners Foundation raised about $300,000 this Rally including the future pinball contributions.

To answer some questions or clarify some items, the music in the game now is one track we will use along with 10-12 other custom songs that are more 80's/90's. We are still working through the song rotation and specific songs for modes. I'm not sure on selectable music, that is a question for David F.

During Handle the Rush multiball, flipper cradling is disabled to match that hectic time in our stores and also because your jackpots are multiplied by how many balls you have left at the end of the 30 second rush. Handle the Rush also progressively gets harder to start by requiring 2 then 3 then 4 then 5 O-V-E-N lights and then oven ramp shots.

The audio in now is mostly our film and video guy here who won the internal competition to be the main narrator. There will also be some special guest voices during certain modes including Tommy Skinner (who you can hear on the video during Lost Topping mode), a couple franchisees, some international Domino's people, Charlie for sure, hopefully our CEO and maybe others. I'd run a contest for voice work but that would cause a ruckus with the professional voiceover guys and girls?.

There will be additional plastics and toys added to the game. Just some stuff to add more depth and fun Domino's references to the game. We are working on these right now and hope to have them for the Spooky open house.
We will also be adding additional lighting and flashers.

The left store ramp is similar to RZ but Charlie said he had to change a lot of it after the entrance. It is really smooth if you hit it solidly and the number of spins you get varies a lot depending on the ramp shot speed. The spinner mode is still TBD but it likely will be an auto start mode after a certain number of spins are collected.

The oven ramp drops into the oven and then the scoop and fires out from the front just like any shot to the scoop.

The outer orbits lead to lanes and pops and there is a post that pops up to drop balls into either one. Then the post drops when orbit shots are required.

The left scoop was set at a very low power for the show but it will be ready to fire out in the production models.

Tons of thanks to Charlie, Scott Gullicks, David F., David Van Es, Blake D. for all the work that has gone into this. Thanks to Tommy and Blake for helping me think through the draft rules before I sent to David F. Maybe we can even convince Tommy or someone to live stream the game at the Spooky Open House.

The alternate backglass will be available for purchase (included with LEs) and should be done by the end of July. Very excited for people to see Scott's work on that.

I'd love to take credit for the long ball times because of my incredible skills but that is not the case, the game is easier than GB and IM for sure but it is similar to AMH, SM, MET or GOT in my opinion in difficulty.

Any other questions or if you want to order one just email me at Adam.Gacek@dominos.com

Thanks,

Adam
"
https://swinks.com.au

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