Author Topic: "Dukes of Hazzard" Custom Pinball  (Read 51239 times)

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Offline swinks

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Re: "Dukes of Hazzard" Custom Pinball
« Reply #30 on: March 05, 2016, 10:28:12 AM »
A small update to feed those that are curious. Have been finishing off some other projects but hope to get in to this more in near future.

I decided to move away from the large sheriff badge for modes and go for something like this.

9 mods related to the layout and still need to come up with shorter catchy names for them.

- the layout will be 3 flippers
- the lhs middle will be cooters
- the rhs middle will be the farm
- inserts leading to the centre upwards take you to Boss Hoggs office, Boars Nest

- 3 rectangle inserts (modes) to the lhs are cooter related
1. Hazzard race
2. stunt show
3. police chase

- 3 rectangle inserts (modes) to the rhs are farm related
4. save the farm
5. moonshine still
6. moonshine deliveries

- 2 vertical rectangle inserts
7. crack the safe
8. steel the pokies

- round insert in the centre is the police badge

- rectangular insert above the round insert is the 9th mode
9. break out of jail

the 4 inserts leading to the inalnes to the flippers will spell barn - lighting will activate the 3rd barn door flipper but will be dead until it is spelt adding some slight challenge and just not a give away as without it you won't be able to access the jump ramp, boss hogs office and the courthouse

The round insert is the wizard mode 1 and 2
1. white light is a silver badge and will be a night time moonshine delivery with the sheriffs in hot pursuit so a blackout mode
2. will be something like a day and night race with lighting to blend from a sunrise to day to sunset to blackout

Either side of the badge will be a smaller stippled rectangular insert representing the light bar on the sheriffs car which will flash red and blue for pursuits


as for some of the design elements this game will be different in a few ways,
- no shooter lane as wanting to get that wide body feel and allow up to 4 inlanes to the flippers for future games
- why does the ball come from - either ejected from the barn / farm or shoots from the centre between the flippers - still working out the mechs. having a centre shooter means potentially just one mech to manage and shoot the balls.
- in the inlane leading to the flipper is a extra disc - this will be a stainless steel disc that can be swapped out and where balls will drop from the ramps so removes the potential for playfield divots in this area.
- and have Trudeau 7 1/8" flipper spacing


I am sure much of the design will change alot and I still want to have some random award type inserts for some fun mini modes but haven't thought those up yet - open for suggestions.
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