Author Topic: Ghostbuster Unboxing PG style  (Read 3990 times)

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Offline pinball god

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Re: Ghostbuster Unboxing PG style
« on: July 23, 2016, 10:45:59 PM »
Thanks guys. BTW, no incorrect spellings, dodgey slimer, bad locks, or insert ghosting so far. Plenty of airballs and some cheap drains, but I don't have the incline right I think. This game is very addictive so you tend to bypass some of the setup things because you just wanna play the thing. So will look into setups tomorrow.

I have to say, this is not a one pinball collection game IMO. It can really demoralize a player and I have been frustrated to the point of anger, but I keep pushing that start button wanting to see what the end of "Ballroom' mode looks like etc. I'm also trying to find ways of gaining control of the ball but this is very, very difficult. To really have a great game you need to hit the sweet spot for shots on the fly on a regular basis.

You do not have time to flounder either as modes time out and then you need to spend more play time reactivating the mode and time is not your friend in this game.

Compared to other Sterns, slimer is not quite as nice as Sparky (Metallica) but more challenging, a drain monster and chaotic like IM, brutal and frustrating as TWD but once in a mode you are faced with more variety of shots to complete and max scoring, not as deep a rule set as acdc but then again you don't need a degree to walk up to this game to know what to do off the bat, and finally Music/sound as no other game provides that brings a smile to your face, and the odd laugh and yes.....sometimes a mini dance from the rhythmically challenged lol.

Still loving my Metallica Premium