Author Topic: *Tube Time* - Custom Surfing Pinball  (Read 1707 times)

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Offline OziMoose

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #15 on: May 30, 2017, 10:53:18 AM »
Your a talented patient man Swinks. Any sneak peaks of the table artwork? Sooooo looking forward to seeing this custom pin finished.   
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Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #16 on: May 30, 2017, 10:03:44 PM »
Any sneak peaks of the table artwork?

arrrh NO sorry  *.*


tweaked the lead in ramp & wave enough to test out in the near future and now happy to move on with other parts of the game

Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #17 on: June 07, 2017, 07:42:48 PM »
I have tweaked the wave to be narrow on the lhs which I think has improved the look in balance and to allow a functional toy (so to speak and still yet to be refined) in the back lhs corner - which has been something I have wanted to do in a long long time.

1. What is the toy?

2. What is the function?

Hint for 2. - I don't think it has ever been done before but every game has one.......

Online oldskool1969

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #18 on: June 07, 2017, 07:53:52 PM »
TILT it looks like to me ( old school style )
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Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #19 on: June 07, 2017, 09:08:11 PM »
yes it is, something a little different and you can get a visual on how much you can tilt the game, using a few custom parts and a 6mm rod end bearing.

Offline pinball god

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #20 on: June 09, 2017, 10:31:46 PM »
do you think it will react the same being at the top of the playfield or need more/less sensitivity?
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Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #21 on: June 10, 2017, 06:58:04 AM »
do you think it will react the same being at the top of the playfield or need more/less sensitivity?

in theory it should be as sensitive in the front and back nudging and probably a little less sensitive in the side nudging, some of it will come down to how it is adjusted (up and down) and some down to the activation plate internal shape as can make it narrow at the sides over the up and down shape.

Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #22 on: August 20, 2017, 08:26:06 AM »
been a little while so here is an update with alot of little changes - with the most recent being the wireform ramp from the wave ramp feeding the inlane, still have some mount backets to playfield to go and one more wireform support bracket to design near the exit point.

will also have a spinner that will be 100 points per spin when not lit and 1000 points when lit
also a rough players perspective shot of the whole playfield.

the design has changed a little with a upper sling now removed and added a inner orbit back to the upper rhs flipper. I also moved the target banks around a little and underneath is a diverter that will feed to a vuk / wireform ball lock that will feed to the wave wire form - "Party Wave" Multiball. Also removed the lower bank of targets to inroduce Huey Surf God as the ball lock saucer for bonus collect.


- other notes -
- received all my boards from Altek
- received my custom cabinet and backbox wiring harness from Third Coast Pinball
« Last Edit: August 20, 2017, 08:30:58 AM by swinks »

Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #23 on: September 01, 2017, 07:35:28 PM »
Tube Time playfield build in cyber space

Offline Strangeways

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #24 on: September 02, 2017, 09:14:28 AM »
I really like the ramp shot. It is a dual ramp shot that with correct power and timing, the ball will end up it either wireform. I'd say it would need a lot of tweaking, but the entrance protector might govern where the ball goes ?

No pop bumpers = suggestion = Top right hand corner under the ramp - Would one fit there ? Even if it is hidden, like the lower PB on ST TNG or Dr Who, it is cool to see the score ticking over, but not quite know where the ball is ? Like body surfing, you don't know if you going to ride the wave, or be dumped on the bottom !

I like the open playfield and the innovate left and right lower sections of the playfield,
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Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #25 on: September 02, 2017, 12:16:18 PM »
I dare say the ramp will be an item that needs work but just hoping the lead to the ramp works and the ramp can be crafted to work, but yes you are correct a weak / poor shot to the wave will lead to the dump wireform and a more powerful shot will direct the ball to the longer wireform.

The large hole will be a optional pop bumper, or a 2 post spinner or a 3 post spinner = variety

The wave will hopefully be a light blue see through plastic eventually giving you some visibility to the outer orbit and the upper right vuk shot.

and the lower section to the flippers is a blend of fathom / skateball = a bit of a nudging game

Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #26 on: September 14, 2017, 07:18:34 PM »
for those interested, tweaked the vuk wireform a little to keep it within the available cabinet space, nicer shape though needs to have a taper designed in to reduce the side when the ball exits the vuk wireform - will do this on manufacturing.

- going to concentrate on the supports for this vuk wireform at the moment
and then
- tweak the wave wireform and need to complete mounts and a replacement wireform spinner.

The vuk wireform will feed a second ball "party wave" multiball after the first ball passes the long wave wireform.

the profile line is the mirror blade shape and the cone thing is the huey surf god went weird for some reason?
« Last Edit: September 14, 2017, 07:21:15 PM by swinks »

Offline pinnies4me

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #27 on: September 16, 2017, 08:35:31 AM »
Very interesting concepts in there, enjoying the progress!
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Offline pinnies4me

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #28 on: September 16, 2017, 08:35:39 AM »
Very interesting concepts in there, enjoying the progress!
“If you wanna escape, go up to a pinball machine. There’s a magic button on the front that makes the whole universe disappear.”

Offline swinks

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Re: *Tube Time* - Custom Surfing Pinball
« Reply #29 on: October 15, 2017, 07:56:36 AM »
has been a little while as went away on holidays for a little while, but back and started to tweaked a few things:
- I improved the vuk wireform and wave wireform.
- I also added a gobble hole as a option behind the 3 bank drops under the wave like a wipeout hole - current it will have a rubber in front of it can easily be an optional feature though still needs to create a exit point.
- lastly re-working the launch bend / upper right flipper to add in a skill shot. Some of the guides still need to be redesigned but this is where I am up to at this point. Basically when the ball sits in the shooter lane it will activate a panning gate that will open and close so will be about timing to shot the ball and either goes to the flippers or shoot out through the gap (waves) and launch up the wave and pickup points from the spinner and return to the lower right flipper. So this will be the paddle out from shore or jump off the breakwall start to the game.