Author Topic: Spooky's 1st Production Pin - America's Most Haunted  (Read 25584 times)

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Offline swinks

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Re: America's Most Haunted - by Ben Heck
« Reply #45 on: July 27, 2013, 10:32:15 AM »
Here is a another new vid showing the development of the wizard mode

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Offline swinks

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Re: America's Most Haunted - by Ben Heck
« Reply #46 on: July 28, 2013, 08:54:54 AM »
statement by Ben

"Initial run of about 25, to cover everyone who's already committed to buying one. Then we open it up to new buyers.

Would like bring 1-2 to Expo and not come back with them 

Cabinets have recessed RGB strip lighting (where you'd normally put mirror blades) for general illumination. This allows the whole game to "go green" for night vision ghost hunting, red for Demon Battle Wizard mode, etc.

STL files of all 3D printed toys will be available to print your own, make replacements, use different colors, etc.

Flash new code to PCB using a USB cable, or make your own rules using well-known Arduino IDE.

I also plan to export ALL animations, music, and voice to a large video on YouTube, so people can get an idea of the theme and rules."

Offline swinks

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Re: America's Most Haunted - by Ben Heck
« Reply #47 on: August 09, 2013, 07:26:46 PM »
parts are starting to be made

Offline swinks

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Re: America's Most Haunted - by Ben Heck
« Reply #48 on: September 04, 2013, 10:24:55 AM »
Latest video, demonstrating the Wizard Mode:


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Price: We don't want to say until we get a complete BOM in hand. But it will be competitive.

Progress: We'll have production units at Expo. All of the art and features will be revealed beforehand I believe.

I think people will get a kick out of the game. It shoots fast, the mode goals are all different and there's lots of humor.

Plus you get to hear Dennis Nordman say "Stop slapping those balls around!"


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Re: America's Most Haunted - by Ben Heck
« Reply #49 on: September 08, 2013, 02:25:30 PM »
another video of the lighting effects, flush mounted rgb strip lighting for GI - this will be great and whole game changes for different modes


The game is about 85% programmed. Basically polishing stuff at this point, adding combos, etc.

One thing I'm working on is the RGB lighting. This game has RGB GI built into the cabinet.

This video demonstrates how this lighting works with game play.


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Re: America's Most Haunted - by Ben Heck
« Reply #50 on: September 09, 2013, 07:31:16 AM »
Charlie from Spooky Pinball jumped on Pinside and made this comment for those interested in this pin.

If you are on the list... you'll be the first to have a chance to buy Ben's game (or ours when the time comes). Like Ben says, we need a 100% complete BOM including labor before we can give a final price... and I don't want to be sitting on a nickel of anyone's money until we have a clear path to get you your game in a timely fashion.

It's closer than you think.   - kt@spookypinball.com is your contact to get on the list. No deposits... nothing down. Everyone that wants one will get one.

Ben has done something unreal. Yeah I've helped, but in the grand scheme of things... it's all him. I want to see this game in production for selfish reasons. I WANT ONE!!!

We'll get this done... and we'll increase production as we go. Come talk to us at our Expo booth and we'll be able to answer a lot more questions then.

Sincerely... THANKS TO EVERYONE FOR THE KIND WORDS AND SUPPORT!!! I know I stay pretty quiet on all this... it's my job to not let Ben down and make sure his game gets out there the right way. He has more than earned it.

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Re: America's Most Haunted - by Ben Heck
« Reply #51 on: September 09, 2013, 09:10:14 PM »
Ben Heck posted this update:

This is the latest PF. Shows playfield plastics, but not ramps or mechs.

Main changes since MGC:

1) Uses standard 3 bank Target mech like Spider-Man, AFM or Tron.
2) Art has "no print" zones around holes to avoid chipping.
3) VUK that whacks ghost with a ball is gone. Slowed things down too much. (it used to be where "Advance Theater" text is now.
4) Chamfers around Spooky Door saucer and Spirit Guide hole, to help the ball "get in there!"
5) Added text wherever possible explaining rules
6) PF plastics have art now.
7) Has a manual plunger and a real Skill Shot (go for Pops, ORB rollovers or Basement)
 Mode lights show progress towards Fight Demon wizard mode.
9) Super-atomic 14 amp 48 volt power supply.



click on the image to make it go bigger for a better view

Offline swinks

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Re: America's Most Haunted - by Ben Heck
« Reply #52 on: September 10, 2013, 08:14:47 AM »
he added this in relative to the sound and voice bites as some thought the voice quotes were a bit long.

Won't be under $5000, but BOM willing, not Premium/LE price either.

Voices: Yes they're just WAV files on an SD card. I'm also going to make the code public. Almost every line of code is commented so it's really obvious what does what. It's in C and programs just like Arduino. The A/V is on a co-processor and has a lot of assembly but you shouldn't have to touch that.

We'll have a download section on Chuck's site for:

1) DMD SD card files
2) Music/SFX SD card files (there are 2 SD cards in the game)
3) Game kernel (HEX file and source code)
4) A/V kernel (there's a port to flash that, or we can send you the EEPROM which is socketed on the PCB for that reason)

We'll have to add a legal disclaimer that modifying the code is at your own risk as you could, for instance, activate coils long enough to burn them out, or drive a servo past its mechanical limits ignored the limit switches.

We may also sell the PCB as a single-board game building solution, but that's not a priority at the moment.

I agree the game has a lot of dialog, my next one will have less! Deal?

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Re: America's Most Haunted - by Ben Heck
« Reply #53 on: September 23, 2013, 08:27:00 PM »
Spooky have started getting the Ben's - America's Most Haunted machine ready for Expo &&

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Re: America's Most Haunted - by Ben Heck
« Reply #54 on: October 01, 2013, 03:12:47 PM »
some serious progress towards getting the expo machine ready, nice to see a pin with white rubbers installed from the beginning and yes the flippers are set too high


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Re: America's Most Haunted - by Ben Heck
« Reply #55 on: October 07, 2013, 03:56:11 PM »
another new video of a mode.

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Re: America's Most Haunted - by Ben Heck
« Reply #56 on: October 08, 2013, 02:10:22 PM »
some dmd dots development videos

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Re: America's Most Haunted - by Ben Heck
« Reply #57 on: October 13, 2013, 10:11:40 AM »
some programming prior to Expo


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Re: America's Most Haunted - by Ben Heck
« Reply #58 on: October 19, 2013, 03:15:29 PM »
here is a pic from Expo showing the full game, though I am hoping they tweak the cab art and translite, almost needs to cartoonised (should be a word) to blend in with the playfield as that looks great, though sure he still will.

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Re: America's Most Haunted - by Ben Heck
« Reply #59 on: October 20, 2013, 08:34:44 AM »
slightly different angle shot, still hoping the decals were just a rush job for the show