New code patch for X-men has been released and there will be a big powerpack update for both XM and TF aound xmas.
Excellent.
Code for X Men Pro is as below >
V1.02 - September 24, 2012
=======================
- Fixed an issue in Sentinels mode where new sentinels may not appear after one was destroyed. This only occurred when Magneto Multiball was started during Sentinels mode
- Adjusted the scoring in both Beast and Iceman modes. Scores are now 700,000 for the first shot and 1,300,000 for the second.
- Fixed an issue where Magneto "ball locked" and multiball jackpot speech calls repeated in an unintended fashion. These speech calls are now evenly spaced for repetition.
- Fixed an issue where hitting the pop bumpers during Beast mode overrode the full shot award. Now the Beast shot award has higher priority.
- Added back panel flasher lightshow for Storm mode.
- Added sound effects to the outlanes.
- Changed Xavier mode. Now when Xavier mode starts, the player can attempt to blindly find the mutant. The player has the option to hit the Xavier shot instead to reveal the mutant. Finding the mutant blindly is worth more points.
_ Fixed an issue where the side banks were not displaying their information correctly.
Code for X Men LE is as below >
V1.21 - September 24, 2012
=======================
- Fixed an issue in Sentinels mode where new sentinels may not appear after one was destroyed. This only occurred when Magneto Multiball was started during Sentinels mode
- Adjusted the scoring in both Beast and Iceman modes. Scores are now 700,000 for the first shot and 1,300,000 for the second.
- Fixed an issue where Magneto "ball locked" and multiball jackpot speech calls repeated in an unintended fashion. These speech calls are now evenly spaced for repetition.
- Fixed an issue where hitting the pop bumpers during Beast mode overrode the full shot award. Now the Beast shot award has higher priority.
- Added back panel flasher lightshow for Storm mode.
- Added sound effects to the outlanes.
- Changed Xavier mode. Now when Xavier mode starts, the player can attempt to blindly find the mutant. The player has the option to hit the Xavier shot instead to reveal the mutant. Finding the mutant blindly is worth more points.
_ Fixed an issue where the side banks were not displaying their information correctly.
V1.2 - August 8, 2012
=======================
- added Dark Phoenix artwork.
- fixed scoring for all modes.
- changed game progression. Game now starts with all modes available.
- added speech and sound effects for several modes and villain select.
- added wolverine multiball mode.
- fixed a scoring issue where some magneto multiball scores weren't being added to the totals.
- changed all X-men modes to be easier to advance towards and complete.
- fixed an issue with the villain selection screen where placing money in the coinslot would prevent you from changing your selection.
- changed Brotherhood and Hellfire Club logos in selection screen to clearly state their multiball status.
- changed Brotherhood to be a 3-ball multiball.
- changed Xavier mode requirement to only find one mutant.
- changed Cyclops mode requirement to only combo shot. Cyclops mode no longer uses the scoop as a shot.
- changed Rogue mode to incorporate more shots including the nightcrawler mech.
- changed Iceman to requirement to be only two shots and to incorporate movement on the motorized ramp.
- changed Magneto Multiball to have the ramp move based on iceman shot being available as a jackpot.
- added adjustable for mode advancement to make them easier or more difficult. Reset default difficulty to medium.
- added text and modified lighting effects for Hellfire Club and Brotherhood side bank strikes.
Heaps of stuff to make a great game even better !