Author Topic: Wizard Of OZ Pinball  (Read 71124 times)

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Offline Ant68

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Re: Wizard Of OZ Pinball
« Reply #945 on: December 10, 2012, 09:58:29 PM »
From Pinside
Keith gave a basic overview of some of the rules during a recent interview at IAAPA:
ยป YouTube video
In summary:
Emerald City multiball - hit rollover targets to spell each character - lock 3 balls (one for each character) to start
Save Dorothy multiball- hit targets on upper playfield to spell rescue and bang on castle door to start
Crystal Ball modes- 2 ball multiball
something bad will happen such as:
all lights go out
flippers won't stay up (unable to trap balls)
reversed flippers?
Spell rainbow to qualify upper right playfield
get loops to start munchkin mode
start all munchkin modes to start munchkin multiball
After going thru Emerald City MB, Munchkin MB, and Crystal ball modes:
Final Wicked witch mode
melt her by hitting target
If you beat her there is a special celebration multiball
Crystal ball will give you clues on what to shoot
spell Toto to get ball back, 10 seconds to make a shot to save Toto
complete no place like home targets - special black and white mode

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