Author Topic: Williams / Bally ST TNG Restore # 2  (Read 3371 times)

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Offline Strangeways

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Re: Williams / Bally ST TNG Restore # 2
« on: June 19, 2013, 11:01:27 AM »
The NEW RTBB / PinballInc ramps have arrived. I move all the old hardware across from the old ramps - switches, gates etc. I'm also installing a new plastics set, posts and cannon plastics. The new wire loom for the cannons will also be installed. There was a lot of wire "hacks" to the upkicker assemblies, and I've installed new connectors etc to make them original and removable again. I've also installed LEDs and I test them before installing the subway ramp.

New cliffy protector and cliffy posts are installed. Purple looks really good in areas. I've also installed a plastics protector set. Here's some pictures ;





Here's the EL wire mod. It is a bit fiddly, and it needs to be installed on the sides of the wire ramps, which does not always look good.





Testing the positioning and colors of the LEDs.








COLOR DMD and Sub Woofer - These were extras requested by the customer. The Sub Woofer is a 5 minute install, and the speaker panel speakers take a bit longer. The ColorDMD takes around 20 minutes. Here's the kit as it was unpacked and installed.








LEDs and ColorDMD really look good on this game. I'll try to take some better shots of the DMD animations in color. It is a HUGE difference.








At the moment, I'm testing the game to iron out any issues. Given it is a complicated machine, everything has to work 100% to appreciate the playing experience.

I had to demagnetize the cannon assemblies as the plunger was firing and holding on bootup. It is "normal" for the game to develop this issue over time, but I find it annoying. I have requested the resident ST TNG GURU to play test the game and have his tick of approval before it goes to its new home. The last step is to paint and install the BLACK factory legs.

 :D
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