Author Topic: X-Men Code Update  (Read 868 times)

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Offline Cow Corner

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Re: X-Men Code Update
« on: February 15, 2014, 05:20:24 PM »
Here is the readme file for 1.5


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*                          STERN PINBALL, INC.                           *
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*                                                                        *
*                           X-Men PRO                                  *
*                                                                        *
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HELP US, HELP YOU!  If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

        http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377.  You can also email software@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).


V1.5 - February 3rd, 2014
=======================
- Added Deadpool combo award.
   *Hire Deadpool to help defeat villains.
   *Flashers and display screen signify when Deadpool is ready to help.
   *New speech and sound effects.
   *Adjustable to change how often Deadpool starts.
- Dark Phoenix rules, sounds, and graphics greatly enhanced.
   *New ruleset allows players to battle Dark Phoenix before she destroys the city! (And,
      incidentally, the playfield)
   *New mystery awards specifically for Dark Phoenix.
   *New scoring and awards.
   *Villains now reset after battling Dark Phoenix.
- Added Unique Combo Extra Ball.
- Added new mystery feature that re-starts unfinished X-Men modes once a certain threshold has been reached.
- Added new 'Game Over' flasher show.
- Added sound effects to flippers during attract mode.
- Added new Instant Info screen to inform player about Combo related achievements.
- Modified and enhanced flasher usage.
- Modified Juggernaut, Sabretooth, and Shadow King to require less shots to complete.
- Modified Nightcrawler Mode to be 3 shots instead of 4 (Pro only).
- Modified Gambit Hurry-Up by increasing its point value.
- Modified scoring in X-Men modes to scale toward a cap per completion.
- Modified Wolverine Multiball to have its point values scale per completion.
- Modified Magneto Multiball to be up-to-date with other changes.
   *Jackpots scale per completion
   *Number of X-Men available to battle Magneto affects damage done to per shot.
   *Direct hits on Magneto do more damage.
   *Initial X-Men shots that are not available do greater damage when less X-Men are available.
   *Relight message now on Magneto shot awards
- Modified Combo Award screen to show number of combos instead of N-way combos.
- Modified Mystery Award weights.
- Modified Iceman Mode to no longer use red arrow insert to denote the shot. It now uses the clear Iceman insert only.
- Fixed an issue where Mystery awards were not being awarded randomly or sometimes incorrectly.
- Fixed an issue where Nightcrawler would incorrectly restart based on Villain starts.
- Fixed an issue where Xavier shot was not registering during Nightcrawler Mode.
- Fixed an issue with spinner during Storm not awarding points correctly.
- Fixed an issue where X-Men clear insert lights would turn off after ending a Villain mode.
- Fixed an issue in Danger Room where the center lock would incorrectly hold balls for its duration.
- Fixed an issue for some multiballs where add-a-ball mystery feature wasn't being reset properly.
- Fixed an issue with Mystery running out of awards to give. Now 500k award is always available.
- Fixed an issue where Mystery bonus multiplier would continue to award even after reaching the multiplier cap.
- Removed L.E. Iceman speech from Pro.
- Removed erroneous Combo Extra Ball adjustable.
- Removed Super Spinner as a mystery award.
- Cleaned up Audit and Adjustment menus.

 :D
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