Author Topic: Metallica - Stern - release 2013  (Read 74134 times)

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Offline MartyJ

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Re: Metallica - Stern - release 2013
« Reply #765 on: March 08, 2014, 08:56:59 AM »
V1.5 - March 6, 2014
====================

  - Mode jackpot value is seeded with the value of the points award, had
    the player taken that award.  Electric chair lamp effects no longer
    requested if the feature cannot be advanced.
  - Added lamp effects to seek & destroy mode.
  - Added lamp effects for fuel mode.
  - Added lamp effects for snake multiball.
  - Top lane skill shot without the aid of the loop diverter post awards
    2x value (so a non-post aided right top lane is 4x value).
  - Lowered fuel scores.
  - Added an adjustment (NO/YES) to add the mode completion bonus points
    to the mode jackpot (default NO).
  - Added an adjustment to control the relighting of the mode collect
    select.  The default is EASY which keeps the collect/continue lit for
    the remainder of the mode.  For those who want a challenge, set the
    adjustment to HARD and this will unlight the collect; the 4 items will
    have to be collected again to light the collect.
  - Some multiballs were allowed to start while a mode was running.  This
    has been corrected (no multiball during modes, except "The End Of The
    Line").
  - Boosted up the volume for the "Jack F*ck*n' Pot" speech, which is sent
    out for any super jackpot (cross, electric chair, coffin, snake) scored
    at 4x.
  - Added a short sound for use by the bonus effect (electricity, which was
    too long and ran over into the next player's ball, and then some).
  - Removed grab and toss random from electric chair multiball super jackpot
    award as this is proving to be too much work for the magnet.
  - Fixed a priority issue with "extra ball" and "mystery" that was
    preventing the mystery award sounds from playing.
  - Added more shaker motor effects.  Changed some existing effects so they
    are better synced with sounds and effects.
  - Added sparky coil requests to the "Battery" mode.
  - Increased the volume of the hammer hit sound.
  - Added face bash sound for snake jaw hit during snake multiball.  (This
    is a PREMIUM/LE feature but the sound is common to PRO and PREMIUM).
  - Mode bonus collect points lowered to 1/4 of the total points scored
    during the mode, as the points can be collected multiple times; the full
    value was WAY too unbalancing.
  - Added mode instructions.  These can be turned of by setting the "MODE
    INSTRUCTIONS" adjustment to "NO".  Mode instructions are off for the
    "DIRECTOR'S CUT" install.
  - Reorganized the order in which the metallica ramps awards are given.
    These are now higher than combos, which they probably always should have
    been.
  - Modes now keep track of the total number of times "collect" is lit,
    which is reported to the mode bonus when lit when the player finally
    chooses "collect".  This determines the points scored for the shots
    made to light the mode bonus at the right eject.
  - Metallica ramps mode, Fuel mode, and Seek & Destroy mode songs pick up
    where they left off (approximate) when the modes are restarted or end
    up at the top of the stack as a result of another mode going away.
  - Reworked the "fuel target hit" display effect to include information
    about the number of blown pistons to light extra ball.
  - Added fuel lane extra ball to instant info.  Lowered default number of
    combos required to light the combo extra ball from 25 to 20 (extra easy
    goes from 15 to 10, easy goes from 20 to 15, hard goes from 30 to 25,
    and extra hard goes from 35 to 30).
  - Added an audit for mystery.  Cleaned up some audit/adjustment display
    text.
  - Loop post disabled during "Battery", "Enter Sandman", and "For Whom The
    Bell Tolls" mode.
  - Fixed poor distribution of available shots for the "Enter Sandman" mode
    when two or more shots have been completed.
  - Added fuel lane extra ball.
  - Changed the scoring for skill shot.  Making the right top lane scores
    double the points vs. making the left top lane.  Changed the scoring
    for super skill shot.  Making a super skill shot increases the value
    of the top lane skill shot.
  - Added bonuses for collecting the required number of items (grave
    markers, electric chairs, coffins, snakes) to light "Crank It Up".
  - Increased the default high score for "Lady Justice" from 1.5M to 2.5M.
  - Added more speech for combos.
  - Shots used to start the coffin hurry-up are now available for points
    and to reset the hurry-up value while the hurry-up is running.
  - Added a display effect to show the mode selection after both flipper
    buttons are pressed OR the mode select screen times out.  This gives
    the player some feedback, letting them know what mode they selected.
  - Added magnet handling for the electric chair hit and multiball awards.
  - Electric chair hit speech was being requested such that certain phrases
    could be repeated.  This has been corrected.
  - Cleaned up some flasher entries.  The left and right back panel flashers
    have 3 flash lamps tied to the coil drive; this was not being reflected
    in coil/flasher test and has been corrected.  Added "L.E.D." text to the
    electric chair spot flashers and the snake flashers, as these are L.E.D.
    flash lamps.
  - Electric chair hit speech only requested when the feature is advanced.
  - Added a new stage to grave marker multiball.  When the grave marker
    is lit by making 5 shots (initially), shooting the grave marker awards
    double jackpot and holds the ball 20-30 seconds (adjustable) for super
    jackpot.  Hitting the held ball with the other ball(s) in play awards
    the super jackpot.  While the timer is timing down, the four grave
    marker shots (other than the grave marker itself) may be made for
    points.  These points add to the value of the super jackpot.  Completing
    all four shots while the timer is timing down increases the value of
    the super jackpot multiplier by one.  The super jackpot must be collected
    to lock in the multiplier.  The value of the multiplier is retained
    throughout the course of the game.
  - Consolidated combo display effect and METALLICA ramps display effect.
    The combo display effect now also shows METALLICA letters.
  - Cleaned up METALLICA letters and Lady Justice mode.  Completing
    "METALLICA" scores 2M (base).  Scores increased for Lady Justice.
    Reworked the start display effect.  Added lamp effects.  Cleaned up bugs.
    The background display effect was showing the low value at the start of
    the mode when the large value was available on both shots.  Added speech.
    Added an audit for the big value.  Fixed up a bad frame of art.  Score
    font now rendered at the base of the scale instead of always at the
    bottom.  Handled error cases.  Timer paused when necessary.  Changed the
    priority of the sound effects (these were being specified incorrectly).
    Added lamps/sounds for the total display effect.
  - Fixed up LOTS of beeped speech.  All questionable speech that could be
    considered "ADULT CONTENT" has been beeped out (including a couple that
    came as a request from customers (crazy b*st*rd, for example).
  - Added new fuel art.
  - Added lamp/flasher blinking to the snake when he talks.
  - Added an adjustment to enable/disable coffin locks during other
    multiballs.
  - Added additional levels to electric chair multiball.  Once sparky has
    been fried 7 times, all shots are lit for super jackpot.  (See the
    multiball background display for head count status on progress).
    Progress is retained throughout the course of the game.
  - Coffin hurry-up start on the loop shots now causes the ball to loop
    around.
  - Cross magnet ball search now ignores the cross opto switch for a period
    of time.
  - Added an adjustment to control the slingshot power.
  - Added a special sound for draining during coffin multiball.
  - Added instant info for mystery.
  - Added "The End of the Line" (final wizard mode).
  - Added "Crank It Up" modes.  These include:
    - "Battery" - (beat up sparky)
    - "Fade To Black" - (shots/switches advance through thresholds that turn
      the playfield darker)
    - "For Whom The Bell Tolls" - (progressive shots)
    - "Enter Sandman" - (shots change/hide, nightmare)
    (need more speech!)
  - Items (grave marker, electric chair, coffin, snake) are now recorded for
    progress towards lighting the "Crank It Up".  Once all items have been
    collected (adjustable, currently 15 each), the "Crank It Up" mode select
    is lit at the right scoop.
  - Added Lady Justice (metallica ramps) champion.  Added art to HSTD
    displays for the Lady Justice mode and the Seek & Destroy mode.
  - Electric chair multiball shot award now adds different meter units based
    on the shot that was awarded.
  - Fuel bar no longer advanced when a mode is active.  Fuel can still be
    spelled to light 2X playfield at the piston target.
  - Shot features no longer lit or awarded when a mode is active.
  - Items no longer awarded when a mode is active.
  - Updates during game over no longer kill the game over music.
  - Lady Justice mode start display effect is killed any time an award is
    given.  This keeps the start effect from appearing when it is no longer
    relevant.
  - Fixed a problem that would cause the wrong music to play when the
    coffin hurry-up was started and the song that was selected at the start
    of the game was not the music that was playing.
  - Added items left to light "Crank It Up" (modes) to instant info.
  - Reworked mystery.  Completing the top/bottom lanes continues to light
    mystery at the right scoop, but if the lanes are completed with mystery
    already lit, then the mystery awards will improve.  The mystery display
    effect will scroll down and show the award at the proper depth on the
    skull pile (depth of 1 for completing the lanes 1 time, depth of 2 for
    completing the lanes 2 times, etc, down to level 4).  The mystery awards
    are:
      - Points
      - Add bonus x
      - Hold bonus x
      - Metallica letter
      - Add grave markers
      - Add electric chairs
      - Add coffins
      - Add snakes
      - Light grave markers
      - Light electric chairs
      - Light coffins
      - Light snakes
      - Light coffin lock
      - Award coffin lock
      - Snake letter
      - Light coffin hurry-up
      - Start coffin hurry-up
      - Light 2x playfield
      - Add fuel
      - Light extra ball
  - Added super skill shot.  This is available by holding in the left
    flipper button when plunging the ball.  The following shots are
    available:
        - Piston target: lights 2x playfield if not already lit/running.
        - Left loop, grave marker lane, left ramp, right ramp, right loop:
          all are lit for points; one is lit to light the coffin hurry-up.
        - Right eject hole: lights mystery if it is not already lit.