You do make a good point about the ball time with the pop bumpers.
An example of long pop bumper time is ACDC by Steve Ritchie.
It does have good scoring opportunities if u like to play a game that way.
Some days I really like long pop times and other days I don't. One thing I will say is that the noise and excitement/crazy fastness of Sterns Super Pops are that they can add a degree of excitement to a game, espescially the loud noise for players or people watching a game.
I have always felt that Stern has always built the fastest and loudest pops out of all game builders. When Stern was Sega, they used to call them SUPER POPS because they were just crazily powerful n loud. If u have played a Sega with the curved back box you will know what I mean. Starship Troopers is a example, excellent pops.
Wouldn't mind hearing what members feel about pop bumpers on any DMD pinny and what's liked or disliked on the new games. Will new/more programming and fine tuning on the zombie pinny make gameplay extra faster etc ?
Good thread.
Who likes the red PRO cabinet art. Thought blood red was a good match.