Author Topic: Hacks  (Read 5785 times)

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Offline Strangeways

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Re: Hacks
« on: October 11, 2014, 11:17:29 AM »
^^ Hey Blair have you doctored those pic's? Lol Lol you know I'm joking still can't believe someone would sell a game in such a dangerous condition.

"Dangerous condition" - Where do I start ?

I'll sift through my collection of hacks. What becomes apparent is that the overseas operators used hacks to keep the games operating and dealers use hacks to hide problems that they don't want to fix or pay to be fixed.

Here is an example below - This is from a "mint" and "restored" DE Star Trek that I recently had to repair. There's even a sales invoice that claims the game is in "perfect" working order. The GI connector on the Power Supply was completely burnt out and instead of replacing the connector and repinning the wiring, the dealer chose to utilize the in house butcher to cut the wires and reconnect them directly to the GI wires from the transformer. Effectively, this bypasses the fuses and the GI Relay. So if a GI lamp socket shorted, it cannot blow the fuse (as it is bypassed), it will then cause problems on the secondary side of the transformer. If that broke down, then the mains fuse should blow ? No - It was a 20 Amp fuse instead of a 4 Amp Slo Blo.

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