found all the right fuses at the local Jaycar which was great and then spent a few hours problem solving and learnt alot.
- re-gapped the switches for the lhs flipper button as well as the pop bumper and went to a standard flasher globe instead of a led flasher and then replaced the fuse and tested.
- the bulb in that pop now works again so it must be linked to the fuse as it was not working after re-gapping
- after testing noticed that the column 7 switches were not working (Amy up in lane switches and sub playfield Congo Targets)
- identified that the middle M switch on AMY had some crap in the switch, once clear the amy switches registered in the switch edge test but machine now on boot up the game stated issues in the error report with CO & G of the CONGO targets. It took some tracking and diode testing and finally noticed one broken green / purple CONGO target wire was not connected and probably broke off when I cleaned and rebuilt the sub playfield and it was close if not touching the steel framework of the subplayfield.
- restarted the machine and noticed the right flipper shot up and stayed up on immediate boot up so turned off.
- turned back on and the rhs flipper did not do anything so did a switch edge test on all five CONGO targets with everything working.
- put 4 balls in and started a game and everything worked except the right flipper so back off again.
- checked schematics, checked the wiring of the flipper and associated plug to the boards and then fuses and noticed J115 had popped, replaced the fuse and then did a check and then tried a game and everything working.
So apart from some switches closed up am guessing the target wire in Congo targets may have been shorting the game. Could it have been weak due to my issues?
Not sure why the rhs flipper locked open and popped a fuse but able to play 5 games without any issues.
Overall thanks for guidance from fellow pinheads and some time with the manual and machine, as I learnt a bit and hopefully everything is ok now.