Author Topic: Metallica - Stern - release 2013  (Read 73968 times)

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Offline MartyJ

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Re: Metallica - Stern - release 2013
« Reply #810 on: July 03, 2015, 05:27:06 PM »
New code out for Metallica today (pro readme below)

V1.64 - April 23, 2015
======================

  - Seek & Destroy mode has been changed so it now awards 1 cross,
    1 snake, and 1 electric chair each time one of the main shots (left
    loop, cross lane, left ramp, right ramp, right loop) is made when
    lit.  This allows progress towards lighting "Crank It Up" during
    Seek & Destroy.  This rule change also solves the problem of not
    being able to light the snake to collect SNAKE letters during
    Seek & Destroy, since only a shot on the playfield would allow this.
  - Boosted Seek & Destroy scores from 750k to 1M (seek shot) and 375k
    to 500k (regular shot).
  - Added lamp status on the sparky lamps for electric chair multiball
    and battery mode that indicate progress toward lighting the super
    jackpot and completing the mode, respectively.
  - Added art to the combo high score to date display effect in the
    attract mode.  Changed the font for the combo award and the combo
    jackpot award.
  - Increased lady justice "big value" score.
  - Added design team members to the default (factory reset) HSTD.
  - Increased the display/lamp/sound priorities for the multiball modes
    (Coffin, Cross, Electric Chair, Snake).  Previously, these were the
    same as Fuel/Seek & Destroy, which caused interference.  The priority
    for Coffin was set to something higher than Cross/Electric Chair/Snake,
    as Coffin is rare to get, and alternates between shots and the captive
    ball (so there will be opportunity to see Cross/Electric Chair/Snake
    effects on the shots when Coffin is available on the captive ball).
  - Changed the names of the diagnostic buttons (these are translated now).
  - Fixed a problem with the mystery sound effect not coming through due
    to higher priority sound effects from previous effects taking too long
    to finish up.
  - Removed track #4 from outlane drain sound so big effects will not get
    cut off.
  - Fixed text running off the display.